File Description
This is the first and only official patch for Star Wars: Empire At War - Forces of Corruption.
It includes various bug and balance fixes.
Readme
Star Wars Empire at War Forces of Corruption Version: 1.1 update Patch Name: FOCUpdate1_1.exe Platform: PC Size: 20.5 MB Min. Requirements: N/A Posted: 12/14/06 Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM) Forces of Corruption update. This version includes all previous updates. Installation: After downloading the update, double click on FOCUpdate1_1.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR: Forces of Corruption and install the update. If the update does not Locate STAR WARS: EMPIRE AT WAR: Forces of Corruption on your system, you may need to reinstall the game and then run FOCUpdate1_1.exe again. This update addresses the following: This update addresses the following: ---------------------------------------------------- Balance Changes: ---------------------------------------------------- * Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer. * All fighters now do 30% less damage to space station shielding. * Mobile Defense units are now victory relevant units in battle. * Stealth units now de-cloak when stunned. Missile Defense Turrets (Empire and Rebel) * Missile volley increased from 4 to 6 missiles. * Duration between volleys decreased from 5 to 3.5 seconds. * Mobile Defense Units for all factions garrison cost * Changed to pip values of 2. ---------------------------------------------------- Empire: ---------------------------------------------------- Darth Vader * Cost to assassinate changed to 15000 credits. TIE Interceptor * Cost decreased from 600 to 550. * Health increased by 5%. Executor * Executor tractor beam can no longer target space stations. * Executor now has population value in space. Imperial Star Destroyer * Turbolaser hard point health increased to 350. * Fighter bay hard point health increased to 250. * Shield Generator hard point health increased to 375. * Tractor beam hard point health increased to 225. * Ion cannon shot volley increased to 6 per round. Death Star * Capital Ship laser recharge increased to 60 seconds. Tie Defender * Base speed decreased by 10%. Tie Phantom * Shields increased by 15%. * Health reduced by 10%. * Cloaking ability recharge reduced from 55 to 10 Seconds. * Cloaking duration increased from 40 to 80 seconds. Juggernaut * AT-STs can be garrisoned with a pip value of 2. * Dark Trooper IIIs can be garrisoned at a pip value of 2. * TIE mauler’s pip value changed to 2. * Speed increased by 30%. * Point Defense duration increased to 25 seconds. Magnapulse Cannon * Skirmish multiplayer build cost increased from 1200 to 1400. * Stun area increased by 50%. * Duration increased from 10 to 17 seconds. * Fog of war reveal radius around structure reduced from 1500 to 500. * Stun now affects R2D2 and C3PO. * Range increased by 10%. Empire Offensive Sensor Node * Added new particle effect. * Targets acquired increased from 4 to 6. * Attack range increased by 25%. * Sight range increased from 500 to 700. * Cost increased from 100 to 175. * Now does damage over time while enemy unit is in its attack radius. Arc Hammer * The Arc Hammer now has a pop cap value of 2. * Moving targets are no longer held in place by the Lancet’s beam weapon. If moving targets get too far away the Lancet will now break off the beam weapon attack. ---------------------------------------------------- Consortium: ---------------------------------------------------- StarViper * Shields reduced from 50 to 40. * Health reduced from 75 to 60. * Buzz Droid damage increased by 15%. * Buzz Droid duration decreased by 6 seconds. * Delay between weapon shots increased by 1 second. * Buzz Droid chase range increased by 20%. * Cost increased to 675. * Build time increased to 13 seconds. Skipray Blastboat * Increased speed by 20%. * Jamming radius reduced from 800 to 300. * Jamming duration reduced from 60 to 30 seconds. * Cost decreased to 700 Interceptor IV Frigate * Special ability duration reduced to 7 seconds. * Speed reduced by 20%. * Shield refresh rate decreased from 45 to 40. F9TZ Transport * Cloaking duration reduced from 300 to 120 seconds. IG-88 * Hack Death Star cost increased from 38000 to 50000. Crusader Gunship * Health increased from 1000 to 800. * Speed reduced by 20%. * Point defense laser system time between shots decreased by 20%. * Point defense duration increased to 35 seconds. Vengeance Frigate * Cloaking duration increased from 45 to 60 seconds. * Cloaking ability recharge reduced from 35 to 15 seconds. Keldabe-class Battleship * Ion cannon shot volley decreased to 3 per round. * Turbolaser shot volley decreased to 8 per round. Space Station * Plasma Cannon recharge time decreased to 120 seconds. * Mass Driver cannon hard point health reduced to 450. * Mass Driver cannon shot volley decreased to 8 per round. * Plasma weapon hard point health reduced to 450. * Plasma weapon shot volley decreased to 6 per round. Canderous Assault Tank * Speed decreased by 20%. * Turn rate decreased by 50%. * Shield strength reduced by 20%. Mass Driver Turret * Cost increased from 900 to 975. Torpedo Turret * Cost increased from 800 to 850. Consortium Repulsor Jammer * Skirmish multiplayer build cost increased from 1400 to 1600. Mass Driver Cannons * All Consortium Mass Driver cannons are now 25% less accurate vs. fighters. ---------------------------------------------------- Rebel: ---------------------------------------------------- A-wing * Speed increased by 20%. * Damage vs. mines and defense satellites increased by 20%. * Price reduced from 675 to 600. * Lure ability recharge reduced from 90 seconds to 50 seconds. * Lure ability activated duration reduced from 20 seconds to 14 seconds. * Lure Ability now affects StarVipers and Skiprays. Corellian Corvette * Speed increased by 20%. Rebel Uplink Station * Skirmish multiplayer build cost decreased from 1800 to 1100. * Sensor ping recharge time decreased from 40 to 23 seconds. Rebel Orbital Bombardment * Visual affect now properly displays on affected units. * Droids now stunned during mirrored match games. * Duration increased to 28 seconds. * Price reduced to 6000. B-wing * Shield strength increased by 15%. * Base Speed reduced by 10%. * S-foil speed increased by 10%. MC30 Frigate * Time between torpedo volleys increased by 1 second. * Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed. Gallofree Heavy Troop Transport * T2-B Tank’s pip value changed to 2 Rebel Trooper * Health reduced to 48 ---------------------------------------------------- Multiplayer Space Upgrades: ---------------------------------------------------- Asteroid mine health * Increased from 1200 to 1700. Reflective Armor * Level 1 price increased from 575 to 1100. * Level 2 price increased from 1200 to 2300. * Level 3 price increased from 1900 to 3400. * Level 1 build time increased from 14 to 28 seconds. * Level 1 build time increased from 30 to 35 seconds. Reinforced Durasteel * Level 1 price increased from 750 to 1000. * Level 2 price increased from 1100 to 2300. * Level 3 price increased from 2900 to 3200. * Level 1 build time increased from 23 to 25 seconds. * Level 3 build time decreased from 45 to 40 seconds. Targeting System * Level 1 price increased from 850 to 950. * Level 2 price increased from 1500 to 2500. * Level 3 price increased from 2500 to 3500. * Level 1 build time increased from 20 to 23 seconds. * Level 3 build time increased from 33 to 35 seconds. Black Market Engines * Level 1 price increased from 650 to 850. * Level 2 price increased from 650 to 1600. * Level 3 price increased from 650 to 2800. * Level 1 build time decreased from 20 to 18 seconds. * Level 2 build time increased from 20 to 25 seconds. * Level 3 build time increased from 20 to 33 seconds. Carbonite Firing Coolant * Level 1 price increased from 650 to 1200. * Level 2 price increased from 900 to 2300. * Level 1 build time increased from 20 to 25 seconds. * Level 2 build time increased from 20 to 35 seconds. Consortium Asteroid Mines * Price increased from 850 to 1000. * Build time decreased from 35 to 30. Boba Fett’s Sonic Bomb * Does additional damage to fighters. ---------------------------------------------------- Map Changes: ---------------------------------------------------- ---------------------------------------------------- Skirmish: ---------------------------------------------------- Addressed the following issues: * Adjusted mine locations on the Mandalore land map. * Adjusted mine locations on the Bespin space map. * Relocated reinforcement point on the Assault on Hoth land map. * Relocated barracks on the Hypori Land map. * Replaced space map for Bespin with a star field version. ---------------------------------------------------- Galactic Conquest: ---------------------------------------------------- * Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim. * Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the planet. * Added missing Mon Calamari slave units and connected them to Mon Calamari corruption. * Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel fleets against Empire space heroes. ---------------------------------------------------- All Changes: ---------------------------------------------------- * AI will produce less land units above planets. * AI will now wait longer before removing corruption. * AI for all factions is more proactive about defending space stations. * AI will use less transport units. * AI for all 3 major factions will now build and use Mobile Defense Units. * AI will now try to find and destroy Orbital Long Range Scanners. ---------------------------------------------------- Audio Changes: ---------------------------------------------------- * The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode. * The Consortium now receive the appropriate responses for “Upgrade Complete” and “Fire When Ready” in relation to the Plasma Cannon. * The TIE Defender’s ion cannon fire sound effect now sounds like ion cannon fire. * The TIE Phantom’s “Scout” related responses will no longer play when selecting or moving the unit. * The Interceptor IV Frigate unit responses for “select” and “attack” have been swapped. The Interceptor IV was playing those responses incorrectly. * Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empire’s response. * General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium. ---------------------------------------------------- Additional Changes: ---------------------------------------------------- The following issues have been addressed: * Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability. * Intermittent crash when the Remote Bomb ability is left on auto-fire. * Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options. * Heroes would sometimes be taken out of play and never return. * The fog of war would hide objects under the player’s control after using Yoda’s force sight or losing control of the sensor array. * The auto-fire box would overlay onto tactical production buttons. * Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle. * Long buddy messages sent from GameSpy will no longer overlap and corrupt the save dialogue. * The Consortium Space Station’s Plasma Cannon Turret cannot fire immediately upon starting a space battle. * The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period. * Corruption particles are now correctly removed from a planet in galactic mode if the planet is destroyed by the Death Star during a tactical space battle. * Human players will now lose space skirmish battles as soon as there are no human players left. * Teammates will now be able to use captured Turbolaser towers correctly. * The Repulsorlift Jammer no longer affects allies. * Increased ability to ignore spammers in the internet lobby. Instead of having to click on a player’s name to hit ignore, player’s can select a line of text in the chat window and the player who issued it will automatically be highlighted.
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