Another Sound Mod

Another sound mod for SFC2: EAW or OP. Best used with my previous '26 New Sounds' mod (first install '26...' then this mod). The list of cha...

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Another sound mod for SFC2: EAW or OP. Best used with my previous '26 New Sounds' mod (first install '26...' then this mod). The list of changed sounds: - TranBmb3a.WAV - mine explosion; - shlowisc.WAV - ISC shields down; - SFCbep14a.WAV - one of beep sounds; - SFCbep01.WAV - GUI beep; - sfcbep01_01.WAV - UI beep; - sfcbep01_02.WAV - UI beep; - sfcbep01_03.WAV - UI beep; - sfcbep01_04.WAV - UI beep; - sfcbep01_05.WAV - UI beep; - sfcbep01_06.WAV - UI beep; - sfcbep01_07.WAV - UI beep; - sfcbep01_08.WAV - UI beep; - sfcbep01_09.WAV - UI beep; - Ph2Disc16.WAV - Type 2 phaser shot; - missexpl.WAV - missile explosion; - expshsm.WAV - small hulls explosion; - expshmd.WAV - medium hulls explosion; - Explo5a.WAV - also medium hulls explosion; - COLLast2.WAV - collision with asteroid; - ambxcam1.WAV - generic ambient sound of engines; - warpout1.wav - warping out of the system/sector.

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Download 'another_sound_mod.rar' (1.91MB)

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//12th January 2007

Title: Another Sound Mod
Author: Icarus
E-mail: icarus2@o2.pl
File name: another_sound_mod.rar

Installation procedure: Make sure you have 'WinRAR' or other program supporting .rar files. Locate file 'SFCSounds.zip' (.../assets/Sound). All files from the folder 'new sounds' in this archive place onto desktop then drag all of them into 'SFCSounds.zip'. Compression should be set to none; optionally, archive's time should be left unchanged (archive's original time). That's it. Don't tell me you didn't understand a thing ;P

Description: Another sound mod for SFC2: EAW or OP. Best used with my previous '26 New Sounds' mod (first install '26...' then this mod). The list of changed sounds:
- TranBmb3a.WAV - mine explosion;
- shlowisc.WAV - ISC shields down;
- SFCbep14a.WAV - one of beep sounds;
- SFCbep01.WAV - GUI beep [*];
- sfcbep01_01.WAV - UI beep [*];
- sfcbep01_02.WAV - UI beep [*];
- sfcbep01_03.WAV - UI beep [*];
- sfcbep01_04.WAV - UI beep [*];
- sfcbep01_05.WAV - UI beep [*];
- sfcbep01_06.WAV - UI beep [*];
- sfcbep01_07.WAV - UI beep [*];
- sfcbep01_08.WAV - UI beep [*];
- sfcbep01_09.WAV - UI beep [*];
- Ph2Disc16.WAV - Type 2 phaser shot;
- missexpl.WAV - missile explosion;
- expshsm.WAV - small hulls explosion;
- expshmd.WAV - medium hulls explosion;
- Explo5a.WAV - also medium hulls explosion;
- COLLast2.WAV - collision with asteroid;
- ambxcam1.WAV - generic ambient sound of engines;
- warpout1.wav - warping out of the system/sector.

[*] - it's a pity, that SFC2 (and SFC: OP or SFC3) uses only one sound for it's UI beeps - SFCbep01.WAV - unlike SFC1 demo, where you could hear ten other beep sounds when just clicking, so the rest of beep sounds in this mod are unused. Maybe someone knows how to activate other sounds too?  

Credit: It's an amazing thing how many sounds left in SFC1 demo still unused (these wasn't used in any SFC game other than that demo), so I give credit to it's proper and first owner - Interplay.

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Icarus


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