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Atolm's Eros Class Runabout - Star Trek: Starfleet Command III Mods, Maps, Patches & News - GameFront

Atolm's Eros Class Runabout

this is a nice little ship good textures the Eros Class starships is actually a large runabout designed for long range survey and reconna...

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this is a nice little ship good textures

the Eros Class starships is actually a large runabout designed for long range survey and reconnaissance. The design is highly modular and can be easily refitted for specific duties. With its swift modular swap-out abilities, the Eros starship can be used to perform most non-combat tasks equivalent to that of a Sovereign Class starship. Observers will witness these ships milling around uninhabited Federation planets gathering data and patrolling for pirate activity.

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Atolm's Eros Class Runabout

S H I P   I N F O R M A T I O N

The Eros Class starships is actually a large runabout designed for long range survey and reconnaissance. The design is highly 
modular and can be easily refitted for specific duties. With its swift modular swap-out abilities, the Eros starship can be 
used to perform most non-combat tasks equivalent to that of a Sovereign Class starship. Observers will witness these ships 
milling around uninhabited Federation planets gathering data and patrolling for pirate activity.


M O D E L   I N F O R M A T I O N

The design of the Eros Class Runabout comes from a drawing by Atolm/Azel. The model was built in late may of 2004 and has 
been touched up several times. The polygon count has been purposely kept below 1000 polies for the enjoyment of all SFC 
gamers. 


C R E D I T

Design: Atolm/Azel
Mesh: Interstellar Machine
Textures: Interstellar Machine


P E R M I S S I O N S

PLEASE, PLEASE, PLEASE, if you are a new modeller, DO use parts of my model to learn how to build some sweet looking ships. You don't even have to ask my permission. All I do ask is that for this particular design, that if you use the Eros in your own mod, sim, or other scifi creative endeavor that you please acknowledge my good friend Atolm's incredible ability to dream up beautiful designs like this one. (I have incuded some cuts of his original art for purer reference).


P R O G R A M S   U S E D

Mesh/Texture Mapping: Milkshape by Mete Ciragan, chUmbaLum sOft http://www.milkshape3d.com 
Texture Creation: Microsoft® PowerPoint® 2000
Texture Editing:  Microsoft® Paint, Irfanview
(you don't have to put out a lot of money to be able to make decent models)


I N S T A L L A T I O N

Star Trek: Starfleet Command:

Not Supported

Star Trek: Starfleet Command II: Empires at War / Star Trek: Starfleet Command: Orion Pirates:

Installing this addon is a function of your own risk. If it messes up the game, I will take no responsibility, such are the 
perils of modding. Unzip zip file into . . .Assets/Models folder in your main Starfleet Command directory. Access 
shiplist.txt from the . . .Assets/Specs folder with a spreadsheet program (an ASCII reading program will also work). Make a 
backup of this file. Scroll through the ship listings until you find the ship you would like this ship to act like, copy the 
line, and paste it below as a new entry. In the new entry line, change the “Class” to something distinct and change the 
“Geometry” to “assets/models/eros/eros.mod”. Save the file. Your new ship will be accessed through the shipyard while in the 
game. If you have any questions or comments, my e-mail is interstellarmachine@hotmail.com

Star Trek Starfleet Command III The Next Generation:

Installing this addon is a function of your own risk. If it messes up the game, I will take no responsibility, such are the 
perils of modding. Unzip zip file into . . .Assets/Models folder in your main Starfleet Command directory. Access 
DefaultLoadOut.txt from the . . .Assets/Specs folder with a spreadsheet program (an ASCII reading program will also work). 
Make a backup of this file. Create a new line in the DefaultLoadOut.txt file and copy the line labeled defaultLoadout from  
below into the defaultLoadout.txt. There must be no empty rows between ship entries.  Save and exit defaultLoadout.txt. Next 
Access defaultCore.txt from the . . .Assets/Specs folder with a spreadsheet program (an ASCII reading program will also 
work). Make a backup of this file also. Create a new line in the defaultCore.txt file and copy the line labeled defaultCore 
from below into the defaultcore.txt. There must be no empty rows between ship entries. Save and exit defaultCore.txt. Your 
new ship will be accessed through the shipyard while in the game. If you have any questions or comments, my e-mail is 
interstellarmachine@hotmail.com

	defaultLoadout

Federation	Eros	Eros	Eros			F-TRACTOR-I:3	F-TRANSPORTER-I:1	F-ARMOR-I:2	
F-COMPUTER-I:1	F-WARP-I:1	F-IMPULSE-I:2	F-THRUSTER-I:3	PHASER IXS:1	PHASER IXS:2	PHASER IXS:3	PHOTON 
TORPEDO:12	OFFICER:ENGINEER:	OFFICER:SECURITY:	OFFICER:HELM:	OFFICER:OPS:	OFFICER:TACTICAL:	
OFFICER:MEDICAL:	F-SHIELD-II:1	F-SHIELD-II:4	F-SHIELD-II:3	F-SHIELD-II:2				

	defaultCore

0	FF	825	0	825	1850	650	1800	6000	Eros	Eros	PrimaryHP:1:300_360:2:0_60:3:330_30	
HeavyHP:12:330_30	HullHP:1:2:3	BridgeHP:1:2	ship	Mines:2:8:2	Marines:4:8:4	Shuttles:1:2:1

Star Trek: Armada:

Not Supported

Star Trek: Armada 2:

Not Supported


A D D I T I O N A L   I N F O R M A T I O N

Interstellar Machine Corporation wants you to know that we have committed our lives to Jesus. You see, He made everything 
there is, including us. He loves us but, there is a problem. The wrong each of us has done separates us from Him and condemns 
us to death and hell. The bad news is there is no good things WE can do to be right with Him again. But, The good news is 
that He loves us anyway and died for those things for which we deserved to die in our place. Because of His power, He was 
able to overcome death and live again. We can share eternity and a close friendship with Him forever if we will only accept 
and trust in Him to rescue us and allow him to guide our lives. If you want to know more please email 
interstellarmachine@hotmail

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