Borg Tactical Ziggurat

This my remake of a ship in the alternate B multiplayer game a Borg Tactical Ziggurat The readme includeds defaltcore and defaltloadout

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This my remake of a ship in the alternate B multiplayer game a Borg Tactical Ziggurat

The readme includeds defaltcore and defaltloadout

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Readme
Just unzip this folder into you SFC3\Assests\modles folder

Add these lines into your Assests\Specs folder place these above the Borg Cube line
Remember if you have more than 1 battleship you have to change the number
EX. the borg cube is a battleship and is listed in both the Defaultcore and Defaultloadout as a battleship this Zigguraut is also a battleship so it has a 2 after it so the game doesnt mess up.

This line go into the Defaultcore

90	BB	14000	8000	131000	20000	5400	7300	0	2794	Borg-Battleship2	BorgTacZuggurat	PrimaryHP:1:180_360:2:0_180:3:0_240:4:60_240:5:210_300:6:120_360:7:0_360:8:0_360	HeavyHP:12:300_60:13:300_60:14:300_120:15:210_30:16:120_240:17:120_240	HullHP:1:2:3	BridgeHP:1	ship	Mines:8:32:8	Marines:25:50:25	Shuttles:4:8:4

This line goes into the Defaultloadout

Borg	Borg-Battleship2	Borg Tactical Ziggurat	BorgTacZiggurat			B-TRACTOR-V:3	B-TRANSPORTER-I:1	B-ARMOR-V:2	B-COMPUTER-V:1	B-WARP-SB:1	B-IMPULSE-V:2	B-THRUSTER-V:3	OFFICER:ENGINEER:	OFFICER:SECURITY:	OFFICER:HELM:	OFFICER:OPS:	OFFICER:TACTICAL:	OFFICER:MEDICAL:	HEAVY CUTTING BEAM:1	HEAVY CUTTING BEAM:2	HEAVY CUTTING BEAM:3	HEAVY CUTTING BEAM:4	HEAVY CUTTING BEAM:5	HEAVY CUTTING BEAM:6	HEAVY CUTTING BEAM:7	HEAVY CUTTING BEAM:8	GRAVIMETRIC TORPEDO:12	GRAVIMETRIC TORPEDO:13	GRAVIMETRIC TORPEDO:14	GRAVIMETRIC TORPEDO:15	GRAVIMETRIC TORPEDO:16	GRAVIMETRIC TORPEDO:17

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