This is the replacement for the SFC3_RDescription: This mod makes the AI ships more challenging, making battle more tactical. Shields are better, and you can mount more weapons. Other subtle changes to add to the realism. This is in zip form, so you'll want a program like WinZip, or WinRar. Windows XP/2000 can extract zip files as well.
What this does and why I did it: It makes all four of the major races have better ships, more true to the TV series.
All shields are stronger, regenerate a little faster, and item mass settings have been tweaked. I found it foolish that most ships would have
many of their weapon hardpoints empty. Why would Starfleet not equip phasers on all the emitters? Why would Klingons not want more firepower
on their ships? Why would Romulans equip Warbirds with type 2 cloaks and Level 3 armor? That's just asking someone "please squash me like an insect once I cloak" Nonsense! I fixed this, and changed the default loadouts of all the ships. Thus making the AI more challenging without having to make variants for all
the ships and reselecting them after every skirmish, and resupplying your ships with marines and shuttles.. One word. Tedious. All ships now start fully supplied with mine/marines/shuttles. You can get a weapon in every hardpoint, provided you don't choose the best weapon and put it everywhere, of course. Making battles more fun, and more tactical. Subtle changes in weapon damages and warp core power output, alot of little things here and there to make it all more realistic. Cloaking ships aren't so ignorant in their cloak usage. I noticed they would often cloak right in front of me, letting me hold my torpedoes until that moment. Made them dreadfully simple to defeat. They are much better about that now.ealism_Mod2A there was a problem with it and this is the replacement
(sry i nicked it fof the previous one) (archerj12)
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