sfc3_hardpoint_placer_v1.2.8.rar —
A utility for arranging the hardpoints (in the GF file) that appear on a ship's picture in the Vessel Library, refit screen, and in-battle targeting interface. Note: This utility does not add hardpoints to the specs; you will have to do this manually.
A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated. New features in version 1.2.8: HardPoints can now be moved according to grid size. Sizes are: Normal (1 Pixel), 5 Pixels, 10 Pixels, and 15 Pixels "Restore Layout" in "Options menu" moves all HardPoints back to their initial load positions "Crosshairs" can be toggled to allow precision HardPoint placement
SFCIII HardPoint Placer by Greenvalv ([email protected]) Version 1.2.8 (20 August 2008) Compiler used: Dr Java, http://www.drjava.org/ Requirements: Java Runtime v1.5 (Java SE 5) or above: http://java.sun.com/javase/downloads/index.jsp Known bugs: none Bugs Fixed During Beta Testing: file name inconsistencies (i.e. "sovereign" and "Sovereign" are treated as two different names) are now overcomed GF file output now readable by D'deridex's HP Placer Utility now remembers last selected path Window can now be minimized without the HP positions going screwy You can now select a _brk MOD file instead of the normal MOD file, and the program will continue to function properly Window can now be resized but resizing has been disabled More errors and issues with odd file formattings resolved Error reading blank GF Files fixed Cursor no longer snaps to top left of HP upon drag, it will stay where you initially grab the HP Thanks to F9th Centurus, PigUp, and any others that helped test this utility. New in version 1.2.8 (20 August 2008): UI source code rewrite HardPoints cannot be moved outside their respective placement areas HardPoints can now be moved according to grid size. Sizes are: Normal (1 Pixel), 5 Pixels, 10 Pixels, and 15 Pixels "Restore Layout" in "Options menu" moves all HardPoints back to their intial load positions "Crosshairs" can be toggled to allow precision HardPoint placement
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