SFCIII HardPoint Placer

A utility for arranging the hardpoints (in the GF file) that appear on a ship's picture in the Vessel Library, refit screen, and in-battle t...

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File Description

A utility for arranging the hardpoints (in the GF file) that appear on a ship's picture in the Vessel Library, refit screen, and in-battle targeting interface. Note: This utility does not add hardpoints to the specs; you will have to do this manually.

A ship's .mod file is required in order to edit the ship. If there is no GF file present, one is automatically generated. New features in version 1.2.8: HardPoints can now be moved according to grid size. Sizes are: Normal (1 Pixel), 5 Pixels, 10 Pixels, and 15 Pixels "Restore Layout" in "Options menu" moves all HardPoints back to their initial load positions "Crosshairs" can be toggled to allow precision HardPoint placement

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Readme
SFCIII HardPoint Placer by Greenvalv (greenvalv@yahoo.com)  
Version 1.2.8 (20 August 2008)

Compiler used: Dr Java, http://www.drjava.org/

Requirements: Java Runtime v1.5 (Java SE 5) or above: http://java.sun.com/javase/downloads/index.jsp
 
Known bugs: none

Bugs Fixed During Beta Testing: 
            file name inconsistencies (i.e. "sovereign" and "Sovereign" are treated as two different names) are now overcomed
            GF file output now readable by D'deridex's HP Placer
            Utility now remembers last selected path
            Window can now be minimized without the HP positions going screwy
            You can now select a _brk MOD file instead of the normal MOD file, and the program will continue to function properly
            Window can now be resized but resizing has been disabled
            More errors and issues with odd file formattings resolved
            Error reading blank GF Files fixed
            Cursor no longer snaps to top left of HP upon drag, it will stay where you initially grab the HP

Thanks to F9th Centurus, PigUp, and any others that helped test this utility.
 
New in version 1.2.8 (20 August 2008):
            UI source code rewrite
            HardPoints cannot be moved outside their respective placement areas
            HardPoints can now be moved according to grid size.  Sizes are: Normal (1 Pixel), 5 Pixels, 10 Pixels, and 15 Pixels
            "Restore Layout" in "Options menu" moves all HardPoints back to their intial load positions
            "Crosshairs" can be toggled to allow precision HardPoint placement

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Greenvalv


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Registered 5th April 2005

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