SuQ'Jagh Armored Assault Cruiser

The SuQ'Jagh Armored Assault Cruiser integrates lessons learned during the Klingons invasion of Cardassian during the early stages of the D...

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The SuQ'Jagh Armored Assault Cruiser integrates lessons learned during the Klingons invasion of Cardassian during the early stages of the Dominion War. Before the Klingons were forcibly evicted from Cardassian space it became apparent that the existing troop transports and assault craft suffered too high an attrition rate. The Klingons set out to design an assault cruiser that would be both survivable while being able to deliver an above average number of marine contingents - not only for planetary assault missions, but also as boarding parties to ravage crippled enemy ships in combat. The end result is of mixed quality. The ship is heavily armored and shielded for survivability and able to hold several breaching pods, but there was simply no room to place a cloaking device on the vessel without ripping out the already spartan troop quarters.

Class: New Heavy Cruiser (NCA)

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SuQ'Jagh Armored Assault Cruiser 

Owner : Klingon Empire 
Class : Capital Ship 
Availability : Unlimited Deployment 
In Service : 2374 
Out of Service : n/a 
Source Star Trek : Armada 2 

Author : Tyrel Lohr & Jon Letham 
December 13, 2002 
  
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Description:
 
The SuQ'Jagh Armored Assault Cruiser integrates lessons learned during the Klingons invasion of Cardassian during the early stages of the Dominion War. 
Before the Klingons were forcibly evicted from Cardassian space it became apparent that the existing troop transports and assault craft suffered too high an attrition rate. 
The Klingons set out to design an assault cruiser that would be both survivable while being able to deliver an above average number of marine contingents - not only for planetary assault missions, but also as boarding parties to ravage crippled enemy ships in combat. 
The end result is of mixed quality. The ship is heavily armored and shielded for survivability and able to hold several breaching pods, but there was simply no room to place a cloaking device on the vessel without ripping out the already spartan troop quarters. 
 
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**** Ship Stats Included ****
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Mesh and Textures : Maddoc Software
Ported to SFC by Darkdrone


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Made SFC 3 Compatable by Sandtrooper


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Credits to people:
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I give credit to Darkdrone for making the ship files in the original zip,
Sherman2 for helping me make
the ship work in SFC 3 by modifying my Non-working specs,
and the people who made Armada 1/2 who made the ship in the first
place...

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INSTALL
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Put into models folder...follow Specs.txt to put ship into game.

Tested in SFC 3 v534-B and v534-C
Not tested in MultiPlayer!

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STUFF U CAN & CANNOT DO TO THIS SHIP:
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You CAN make glow textures or whatever the game uses glow stuff
 (would make the ship better looking),
You CANNOT modify the mod files unless your doing glow stuff,
 or the ship would be a blob of crap...
You CAN edit the DefaultLOADOUT & DefaultCORE, to help make the ship alot better...
You CANNOT publish this file in your (your name here) without notifying me first...

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---Contact info---
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You can reach me (Sandtrooper) at the email below:

nexus_381 AT hotmail DOT com


END Readme.

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Sandtrooper


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Registered 19th July 2005

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