U.S.S. Babylon - Ulysses Class

-LONG RANGE SATELLITE INTERLINK ACTIVE- -DATA TRANSMISSION INITIATED- -OMEGA SECTOR Com.Sat.-045 RESPONDING- -INITIATING DATA RETRIEVAL:...

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-LONG RANGE SATELLITE INTERLINK ACTIVE- -DATA TRANSMISSION INITIATED- -OMEGA SECTOR Com.Sat.-045 RESPONDING- -INITIATING DATA RETRIEVAL: SUBJECT "Ulysses" -BEGIN INFORMATION SUMMARY:

The Ulysses class Dreadnought is the 23rd century equivalent of the modern day Galaxy class: a well rounded, heavy hitting, heavily armored combat capable vessel.

Though not as fast as the sleeker Lexington class, and not as versatile as the Constitution, the Ulysses has a balance of capabilities allowing it to take on a wide range of missions and still be ready to counter any potential threat that arises.

The Ulysses is equipped with six photon torpedo launchers in a similar arrangement to her cousin, the Federation class. In addition to the heavy hitting torpedoes, the Ulysses is also equipped with a plethora of phaser banks capable of delivering a devastating broadside in an instant. This armament, coupled with her thick shields and armor, make the Ulysses a veritable bulldog in combat.

-END DATA TRANSMISSION-

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Author: WickedZombie45

Demon Renegade Studios

http://www.nightsoftware.com/omega/drs/

Ship Name: U.S.S. Babylon - Ulysses Class

Notes: SFC 1, 2/OP, and SFC 3 versions are included. The sfc 1 and 2 models are in separate folders so if you wish to use them in their respective games, simply drop those into the ship's folder in place of the standard sfc3 version.
The brk (exploding model) mod file is compatible with all SFC versions.

Ship Class: F-DNH

Race: Federation

Date: 8/31/2003

Contact info: wickedzombie45@aol.com

Model made/edited using: Lightwave 5.6, 3d Studio Max 3.1, Paint Shop Pro 7, Uview, Taldren's .mod plugin

I have no problem with kitbashes/conversions as long as the following procedures are followed:

1.) Everyone involved with the kitbash/modification is to be credited. That includes the original model author(s), anyone involved with the design (if different from the modeler), and the person who created the alteration. This will set up a history of the modifications and give credit to all involved.

2.) If a ship is to be converted to another game (Bridge Commander, Armada, Klingon Academy, etc.) I have to be contacted first. I prefer being notified of ANY alterations to my work as most times the credits are not listed properly, the ships aren't converted correctly, etc.

3.) If the ship is to be released to the public, no parts from a restricted model are to be used. Some modelers don't want their work to be altered and I would expect everyone to respect that. If there is a part or parts that are restricted, I can possibly create a replacement for you to use.

4.) If the ship is to be released to the public, I would ask that you contact me first. This is to make sure you have the proper credits listed and to make sure no restricted parts are being used. On some occasions people have credited me for work that I have never seen before.

5.) All work on this site is property of the respective owners. If anyone attempts to steal or take credit for work they did not do, I will hunt you down and feed you to a pack of bloodthirsty wolves.

Are these following files/modifications included?

Model brks (exploding model)-yes
Textured-yes
Hardpoints/damgae points-yes
Ship (mod) file-yes
SFC II illumination maps-yes
SFC 3 Compatable-yes

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager
(and the various logo devices used in them) are copyright Paramount Pictures, as are the
characters, related images, and sound from the productions.

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WickedZombie45


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Registered 27th April 2004

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