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The Lexington class Command Cruiser is an offshoot of the Excelsior project and intended to bridge the gap between the Heavy Cruiser role of the Constitutions and the Battle Cruiser role of the Excelsiors. The Lexington has roughly the same armament and capabilities of her larger cousin and was brought into service for use in fleet actions and long range patrols, thus freeing the Excelsiors up for exploratory and major military duties.
The Lexington incorporates technology from not only the new Excelsiors but also the upgraded Constitution class and reflects these developments in her design, resembling a 'crossbreed' between the two other vessels. The Lexington is equipped with the latest and most advanced sensor technology, powerful impulse engines, and a warp drive capable of outrunning most heavy cruisers. In addition, the Lexington is outfitted with two forward mounted photon tubes, 1 aft mounted photon tube, sixteen phaser emitters, and strong shields for a ship of her size.
The Lexington, though mainly intended as a supplement to the Excelsior, has the potential to stay on active service in Starfleet well into the 24th century.
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Author: WickedZombie45 Demon Renegade Studios http://www.nightsoftware.com/omega/drs/ Ship Name: U.S.S. Lexington - Lexington Class Command Cruiser (Based on design from Klingon Academy) Notes: SFC 1, 2/OP, and SFC 3 versions are included. The sfc 1 and 2 models are in separate folders so if you wish to use them in their respective games, simply drop those into the ship's folder in place of the standard sfc3 version. The brk (exploding model) mod file is compatible with all SFC versions. Ship Class: F-CC Race: Federation Date: 8/20/2003 Contact info: email@example.com Special Note: I haven't added glows to this model because, imho, they just don't look real enough for a fed ship in-game. Last I checked, warp glows didn't look like little blue balls of light ;-) However, if you don't have a pyschotic perfectionist attitude like me, feel free to add them. If you wish to release such an altered version, please follow the guidelines below. Model made/edited using: Lightwave 5.6, 3d Studio Max 3.1, Paint Shop Pro 7, Uview, Taldren's .mod plugin I have no problem with kitbashes/conversions as long as the following procedures are followed: 1.) Everyone involved with the kitbash/modification is to be credited. That includes the original model author(s), anyone involved with the design (if different from the modeler), and the person who created the alteration. This will set up a history of the modifications and give credit to all involved. 2.) If a ship is to be converted to another game (Bridge Commander, Armada, Klingon Academy, etc.) I have to be contacted first. I prefer being notified of ANY alterations to my work as most times the credits are not listed properly, the ships aren't converted correctly, etc. 3.) If the ship is to be released to the public, no parts from a restricted model are to be used. Some modelers don't want their work to be altered and I would expect everyone to respect that. If there is a part or parts that are restricted, I can possibly create a replacement for you to use. 4.) If the ship is to be released to the public, I would ask that you contact me first. This is to make sure you have the proper credits listed and to make sure no restricted parts are being used. On some occasions people have credited me for work that I have never seen before. 5.) All work on this site is property of the respective owners. If anyone attempts to steal or take credit for work they did not do, I will hunt you down and feed you to a pack of bloodthirsty wolves. Are these following files/modifications included? Model brks (exploding model)-yes Textured-yes Hardpoints/damgae points-yes Ship (mod) file-yes SFC II illumination maps-yes SFC 3 Compatable-yes Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
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