-LONG RANGE SATELLITE INTERLINK ACTIVE- -DATA TRANSMISSION INITIATED- -OMEGA SECTOR Com.Sat.-045 RESPONDING- -INITIATING DATA RETRIEVAL: SUBJECT "Akula/Saladin Class - Refit" -BEGIN INFORMATION SUMMARY:
The Akula and Saladin class Destroyers were designed as supplements to the larger Constitutions, pulling many elements and design traits from their larger cousin.
The Akulas and Saladins are capable and versatile ships, equipped with a balanced weapons complement and adequate shielding.
-END DATA TRANSMISSION-
Author: WickedZombie45 Demon Renegade Studios http://www.nightsoftware.com/omega/drs/ Ship Name: U.S.S. Tamerlane and U.S.S. Saladin - Akula and Saladin Class Destroyers Notes: SFC 1, 2/OP, and SFC 3 versions are included. The sfc 1 and 2 models are in separate folders so if you wish to use them in their respective games, simply drop those into the ship's folder in place of the standard sfc3 version. The brk (exploding model) mod file is compatible with all SFC versions. The Saladin is included in a seperate folder and only with the textures requiring different registries. To use the Saladin, install it in its own folder and drop in the rest of the textures used by the Akula. Ship Class: F-DD (Saladin) and F-DD+ (Akula) Race: Federation Date: 8/28/2003 Contact info: firstname.lastname@example.org Model made/edited using: Lightwave 5.6, 3d Studio Max 3.1, Paint Shop Pro 7, Uview, Taldren's .mod plugin I have no problem with kitbashes/conversions as long as the following procedures are followed: 1.) Everyone involved with the kitbash/modification is to be credited. That includes the original model author(s), anyone involved with the design (if different from the modeler), and the person who created the alteration. This will set up a history of the modifications and give credit to all involved. 2.) If a ship is to be converted to another game (Bridge Commander, Armada, Klingon Academy, etc.) I have to be contacted first. I prefer being notified of ANY alterations to my work as most times the credits are not listed properly, the ships aren't converted correctly, etc. 3.) If the ship is to be released to the public, no parts from a restricted model are to be used. Some modelers don't want their work to be altered and I would expect everyone to respect that. If there is a part or parts that are restricted, I can possibly create a replacement for you to use. 4.) If the ship is to be released to the public, I would ask that you contact me first. This is to make sure you have the proper credits listed and to make sure no restricted parts are being used. On some occasions people have credited me for work that I have never seen before. 5.) All work on this site is property of the respective owners. If anyone attempts to steal or take credit for work they did not do, I will hunt you down and feed you to a pack of bloodthirsty wolves. Are these following files/modifications included? Model brks (exploding model)-yes Textured-yes Hardpoints/damgae points-yes Ship (mod) file-yes SFC II illumination maps-yes SFC 3 Compatable-yes Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
There are no comments yet. Be the first!