Valve has made some changes to the revenue sharing system on Steam, and it's bad news for indie game developers, as the new split seems to work very much in the favour of big game developers, putting indie developers at a disadvantage.
Traditionally, the split between developers and Steam has always been 70% to the developer, and 30% to Valve. The cut that Valve takes however is now going down depending on how much money the game makes, which in real terms means if a game earns over $10 Million, Valve will only take 25%, and If it ears over $50 Million, the slice will only be 20%.
Valve stated in a post on Steam that their intention with all this is to encourage big game developers with the ever increasing costs of bringing AAA titles to gamers, especially on PC where piracy is generally more prevalent.
The news hasn't gone down well in the Indie community, however, who have described the move as a "slap in the face", knowing their games will never have the opportunity to reach such lofty thresholds.
Arguably the studios that are developing games on less budget and with fewer resources would be far more appreciative of an increase in their cut, the opposite of what Valve has proposed here today.
The good news however is that the split isn't increasing in Valve's favour, so developers won't be making less than they currently are as a result of this change, with other developers coming to Valve's defence, arguing that preserving the AAA ecosystem will help maintain the longevity of the Steam platform, meaning more money for everyone.
So what do you think of Valve's move to give more money to the best performing games? Let us know in the comments below!