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14 years ago
, last updated
4 years ago
To our delight Gamespot have also released the Cybran section with most of the changes and new additions for that faction and most of the changes are looking good, hopefully some screenshots will come our way!
[quote][b][u]Cybran Land Units[/u][/b]
[u]Fire Beetle (mobile bomb)[/u]
This mobile bomb unit must be moved into position and manually detonated.
[u]The Brick (armored assault bot)[/u]
This amphibious assault bot is capable of attacking land and naval units.
[u]Megalith (amphibious mega bot)[/u]
This massive experimental bot is equipped with dual proton cannons, antiair defenses, torpedo launchers, and antitorpedo flares. It drops "eggs" that can be transformed into a single unit.
[b][u]Cybran Air Units[/u][/b]
[u]Jester (light gunship)[/u]
This light gunship's primary role is base defense, and it's effective against low-level ground units.
[u]Wailer (heavy gunship)/[u]
This heavy gunship is armed with nanite missiles, disintegration pulse lasers, and a radar-jamming suite. It offers direct fire support.
[b][u]Cybran Naval Units[/u][/b]
[u]Barracuda (sub killer)[/u]
This midlevel antinaval unit is equipped with mobile sonar stealth, and is effective against surface vessels and submerged units.
[u]CI:18 Mermaid (counterintelligence boat)[/u]
This unarmed counterintelligence vessel is equipped with a stealth field that counters enemy sonar and radar.
[b][u]Cybran Defensive Units[/u][/b]
[u]HARMS (torpedo ambushing system)[/u]
This submerged torpedo launcher is capable of destroying the largest of enemy vessels.
[b][u]Cybran Construction Units[/u][/b]
[u]Hive (engineering station)[/u]
This unit automatically repairs, reclaims, assists, or captures any unit within its operational radius.
Cybran Intelligence Units[/u][/b]
[u]Soothsayer (perimeter-monitoring system)[/u]
This Cybran ally confers complete line-of-sight within its operational area
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