File Description
This is the third major release of my Airborne Engineer mod! What does it do? Something I feel that should have been done by GPG; add flavor to the types of engineers you have available to build.
Further information, can be seen in more detail via the ReadMe.
- Ash
Screenshots
Readme
AIRBORNE ENGINEERS VERSION 1.0 ----------------------------------------------- Hey! This is the third major release of my Airborne Engineer mod! What does it do? Something I feel that should have been done by GPG; add flavor to the types of engineers you have available to build. So, what does this mod do exactly? - Adds two Airborne Engineers to each faction. Each faction gets an T2 and an T3 Airborne Engineer. - T2 Airborne Engineers are built from T2 & T3 Air Factories. - T3 Airborne Engineers are built from T3 Air Factories. - Airborne Engineers can build all structures their land based equivalent can build. - Airborne Engineers can reclaim and repair. - Airborne Engineers can be set to patrol. While on patrol they will reclaim and repair automatically. - Airborne Engineers fly like gunships and circle worksites. - Airborne Engineers are formation friendly. - Airborne Engineers have their own set of strategic icons. - Airborne Engineers have their own set of build icons. I tried to balance this mod as much as I can. The time they take and the resources they require to be built have been doubled from their land-based counterparts, as well as a 20% reduction in build speed. It is quite sturdy and fast, and thus is very suited for front-line building. CHANGES SINCE LAST RELEASE ----------------------------------------------- - Added Tech3 Airborne Engineer for Cybran. - Added Tech3 Airborne Engineer for Aeon. - Added Tech3 Airborne Engineer for UEF. - Changed the strategic icon from bomber to gunship. - Added edited buildicons for all Airborne Engineers. - Fixed an error with formations regarding T3 Airborne Engineers. - Several minor balancing and tweaking changes. KNOWS BUGS OR ISSUES ----------------------------------------------- There are no bugs that I know of. Let me know when you find any, and I'll do my best to fix them. FUTURE PLANS FOR THIS MOD ----------------------------------------------- - More balancing. - Changing the models / skins. INSTALLATION ----------------------------------------------- Just put the .scd file in your 'gamedata' directory, fire up the game, and activate the mod from the extra's -> mod manager menu. RELEASE HISTORY ----------------------------------------------- 1.0 This release - Added Tech3 Airborne Engineer for Cybran. - Added Tech3 Airborne Engineer for Aeon. - Added Tech3 Airborne Engineer for UEF. - Changed the strategic icon from bomber to gunship. - Added edited buildicons for all Airborne Engineers. - Several minor balancing and tweaking changes. 0.8.1 This Release - Fixed the icons on the UEF Airborne Engineer. - Removed the Sacrifice ability from the UEF Airborne Engineer. - Increased the idle height by 0.02 to remove the 'shaking'. - Removed the models/skins/animations. Using clones for now. Thanks to Dragon Redux for pointing this out! - Packed the mod in an .scd file for user convenience. Thanks to Aralez for the request! 0.8 Second Release - Aeon version, built from Tech 2 & 3 Air Factories. - UEF version, built from Tech 2 & 3 Air Factories. - Strategic icon, as seen in the above image. - Removed capture command. It was overpowered on an aircraft. - Fixed a small glitch with formations. - Some minor tweaks to physics, speed and health. 0.3 Initial Release. - Cybran version, built from Tech 2 & 3 Air Factories. NOTES ----------------------------------------------- Have fun playing around with this mod and be sure to let me know when you find any bugs or when you have a good suggestion!
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