Airborne Engineers

This is the third major release of my Airborne Engineer mod! What does it do? Something I feel that should have been done by GPG; add...

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This is the third major release of my Airborne Engineer mod! What does it do? Something I feel that should have been done by GPG; add flavor to the types of engineers you have available to build.

Further information, can be seen in more detail via the ReadMe.

- Ash

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Download 'bonomelairborneengineers1.0.zip' (310KB)

Readme
AIRBORNE ENGINEERS VERSION 1.0
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Hey! This is the third major release of my Airborne Engineer mod! What does it do? Something I feel that should have been done by GPG; add flavor to the types of engineers you have available to build.

So, what does this mod do exactly?

- Adds two Airborne Engineers to each faction. Each faction gets an T2 and an T3 Airborne Engineer.
- T2 Airborne Engineers are built from T2 & T3 Air Factories. 
- T3 Airborne Engineers are built from T3 Air Factories.
- Airborne Engineers can build all structures their land based equivalent can build.
- Airborne Engineers can reclaim and repair.
- Airborne Engineers can be set to patrol. While on patrol they will reclaim and repair automatically.
- Airborne Engineers fly like gunships and circle worksites.
- Airborne Engineers are formation friendly.
- Airborne Engineers have their own set of strategic icons.
- Airborne Engineers have their own set of build icons.

I tried to balance this mod as much as I can. The time they take and the resources they require to be built have been doubled from their land-based counterparts, as well as a 20% reduction in build speed. It is quite sturdy and fast, and thus is very suited for front-line building.

CHANGES SINCE LAST RELEASE
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- Added Tech3 Airborne Engineer for Cybran.
- Added Tech3 Airborne Engineer for Aeon.
- Added Tech3 Airborne Engineer for UEF.
- Changed the strategic icon from bomber to gunship.
- Added edited buildicons for all Airborne Engineers.
- Fixed an error with formations regarding T3 Airborne Engineers.
- Several minor balancing and tweaking changes. 

KNOWS BUGS OR ISSUES
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There are no bugs that I know of. Let me know when you find any, and I'll do my best to fix them.

FUTURE PLANS FOR THIS MOD
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- More balancing.
- Changing the models / skins.

INSTALLATION
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Just put the .scd file in your 'gamedata' directory, fire up the game, and activate the mod from the extra's -> mod manager menu.

RELEASE HISTORY
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1.0 This release
- Added Tech3 Airborne Engineer for Cybran.
- Added Tech3 Airborne Engineer for Aeon.
- Added Tech3 Airborne Engineer for UEF.
- Changed the strategic icon from bomber to gunship.
- Added edited buildicons for all Airborne Engineers.
- Several minor balancing and tweaking changes.

0.8.1 This Release
- Fixed the icons on the UEF Airborne Engineer.
- Removed the Sacrifice ability from the UEF Airborne Engineer.
- Increased the idle height by 0.02 to remove the 'shaking'.
- Removed the models/skins/animations. Using clones for now. Thanks to Dragon Redux for pointing this out!
- Packed the mod in an .scd file for user convenience. Thanks to Aralez for the request!

0.8 Second Release
- Aeon version, built from Tech 2 & 3 Air Factories.
- UEF version, built from Tech 2 & 3 Air Factories.
- Strategic icon, as seen in the above image.
- Removed capture command. It was overpowered on an aircraft.
- Fixed a small glitch with formations.
- Some minor tweaks to physics, speed and health.

0.3 Initial Release.
- Cybran version, built from Tech 2 & 3 Air Factories.

NOTES
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Have fun playing around with this mod and be sure to let me know when you find any bugs or when you have a good suggestion!

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(SCS) Bonomel


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Registered 27th March 2007

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