Another one of Big0's mods, this time he adds an additional experimental unit to the UEF. The model itself is an upscaled version of the t3 artillery for the UEF, but this time it launches NUKES!!!
## # BigO's New Experimental Unit # # - - - # # Mobile Nuke Artillery # # - - - # # The Terminator # ##
This is just a scaled up version of the UEF's t3 mobile artillery. Except now it shoots a SINGLE HIGHLY accurate Nuke, or several smaller nukes. It cant fight on its own so it'll need protection. If the enemy manages to airdrop a bunch of fast units within the Terminator's Min range, its as good as dead without at least SOME units protecting it.
## Main Features ##
Weapons: It has two firing modes which you can switch between using the weapon toggle button.
Single Nuke Mode -- Fires a single accurate nuclear shell. Same damage as a regular silo nuke.
HellFire Mode -- Fires off a volley of 11 shots with about 1/2 seconds between each shot. It's less powerful than a single nuke, but it covers a far greater damage area.
Range and Health: Health = 20000 MaxRange = 200 MinRange = 75
Radar: Equivalent radar coverage of a T1 radar station.
Cost: Exactly the same as a nuke silo. The fact that this unit doesnt need to build nukes before firing is offset by its crappy range (compared to nuke silo) and long reload time (which cant be sped up by engineers).
## How to INstall ##
Just extract and put the folder BigO_MobileNukeArty into your mods folder Then Select it from the mods menu in the game
## How To Remove ##
Just go to your mods folder and delete the folder BigO_MobieNukeArty
## Known Issues ##
* The tool tip of the Weapon toggle button says it switches between firing at air or ground targets, but that's because i dont kno how to change the tooltips. It should say it switches between single and multi shot.
* FUnky stuff happens if u build more than 1 terminator at a time. It has something do with the weapon toggle button =\
In the end, this mod is great, because everyone loves to blow stuff up!
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