Community Balance Patch

well if you have seen the "COMUNITY BUG FIX PATCH" thi...

Download

Uploading...
Do not refresh or leave this page!

File Description

well if you have seen the "COMUNITY BUG FIX PATCH" this is almost the same thing :o. but this balances (wow also like the name people dont have any creativity:p ) the game. it also has the "COMUNITY BUG FIX PATCH" in it so if you want both just dload this one (well thats nice of them:thumbsup: ) umm ya thats about it just go dload this already :eek:

Read More

Readme
#################################################################################################################
COMMUNITY BALANCE PATCH v3
A modification for Supreme Commander: Forged Alliance
#################################################################################################################


INFO
----

This mod changes many units in order to bring a better balance to Supreme Commander: Forged Alliance. A list of
changes can be found a bit further in this document.

N.B.: Comes with the Community Bugfix Patch v3.


This mod is made possible by the hard work of the Forged Alliance community:

- List of changes compiled by ppipp with the help of many members of the Supcom FA community:
  Wkz, TAG members, _Pink, Spura, Ragnarok_x, SC Account, Brainsteel, Vid-Shitze, Admiral Zeech, Ze_PilOt, Deadmg,
  Brute51, Chaos-Storm, Kirvesnaama, BnZ, Thygrr, Wnmkh, and many others
- This mod is coded by the mighty Brute51
- The four Tech 3 Mobile Anti Air units are made by Kirvesnaama


REQUIREMENTS
------------

- A legitimate installation of Supreme Commander: Forged Alliance fully patched to version 1.5.3599
- The Community Bugfix patch v3 (supplied with this mod, more info: http://forums.gaspowered.com/viewtopic.php?t=30562)


CHANGELOG
---------

### TECH 1 ###

All factions:
- T1 air scouts mass cost halved.
- Air factories have 2 seconds pause after each unit they build.
- Frigates AA DPS brought to around 13-14 DPS

Aeon:
- Shard (AA attack boat) : 30 DPS (from 25) to balance improved Frigates AA

Seraphim:
- ACU Restoration Field : 13500 energy (from 4500 = energy cost tripled)
- Submarine : +100 HP

N.B.: The frigates’ changes bring their DPS to something close to a T1 mobile AA, but still less. It’s really a 
minimum, or else, just take out the weapon and reduce the price of Frigates. Aeon dedicated T1 AA ship would still
be the most efficient by far for the cost.

### TECH 2 ###

All factions:
- All TMD except Aeon: Decrease energy cost to 1800 from 3600.
- Air factories have a 2 seconds pause after each unit they build.
- Static Artillery: -25% cost
- MML:+25% DPS
- Transports : +50% HP (i.e – 25 % HP instead of -50 % HP from their HP in FA. 3598)
- Static Flak: Muzzle velocity increased to 30 (from 20) and price reduced to 400 mass and 4000 energy (~= -30%).
  N.B: Mobile flak are still much cheaper, but have fewer HP, lesser Muzzle velocity and slightly less range.
- Mass Fabs: mass cost = 370, build time = 1000, Energy upkeep = 140, Mass income = 2, 
  N.B.: these are BnZ numbers thoroughly calculated. See his thread for more details:
  http://forums.gaspowered.com/viewtopic.php?t=26764&highlight=bnz

UEF:
- Valiant (Destroyer): AA weapon +10 damages per shot (20 instead of 10 for a total of 28.6 DPS instead of 14)
- Sparky (Field Engineer): Can now build stealth generator and radar station

Aeon:
- Aeon TMD only: Decrease mass and energy cost to 150/1500 from 280/3600.
- Mercy: fuel for 120 sec instead of 70 sec

Cybran :
- Mermaid (stealth boat): Decrease hp to 750 from 1500. Decrease speed to 6 from 7
- Salem (Destroyer) : AA weapon +3 damages per shot (5 instead of 2 for a total DPS of 28,5 instead of 11)
- TML-4: Missile HP reduced to 1 HP, in order to limit the ease with which a Cybran player can override TMD and 
  Shields due to the splitting of the missile.
- ED4 (Third shield upgrade): cost reduced: 800 mass (from 1200), 12000 energy, 800 buildtime (from 1200)
- ED5 (Fourth Shield Upgrade): shield cost nerfed : 1200 mass (from 2400), 24000 energy (from 40000), 
  1200 buildtime (from 1600).
  N.B.: Energy consumption remains the same.
- Rhino : -10% mass cost (= 178 mass) to reflect their low HP compared to pillars.
- Deceiver : 4 speed (from 2.9) to match shield generators speed
- Wagner : + 10% mass cost (= 327 mass from 297).
- Firebeetle : don't receive damage from others Fire Beetles. Increase attack range to 5 in order to act much better versus buildings.
  It doesn't require to turn anymore to explode (Ragnarok X tweak). It now actually explodes and deal its damage 
  when you ctrl+k it.Further gameplay improvements (like a special key to detonate them instantly) will come later.

Seraphim:
- Yenzine: 190 mass instead of 220 (-15% mass)
- Ithalua (Seraphim Cruiser): Olaris AA Artillery Cannon Muzzle velocity: 40 (from 20)

### TECH 3 ###

All factions:
- Air factories have a 2 seconds pause after each unit they build.
- Air superiority fighters: DPS reduced by 50%
- T3 mass fabricators: produce +16 mass
- Static Artilleries: - 15% mass and energy costs (not buildtime) = around 75000 mass / 750000 energy
- All T3 ships' buildtime reduced by 33%
- All T3 shipyard buildpower increased to 90 (from 60)
- All secondary launchers' nuke costs and buildtime brought down to the same costs as static launchers' nukes 
  (Seraphim Battleship and strategic missile submarines)
- Battleships : AA weapon damage x3 (around 90 DPS instead of 30, Seraphim Muzzle velocity AA weapon doubled), 
  +1 movement speed

Aeon :
- Restorer: 35000 energy (from 20000), 6600 buildtime (from 4800, HP reduced to 5400.
- Add a 45 seconds cooldown to the Eye of Rhianne before it can scout another area.
- Sprite Striker (Sniper Bot): -20% cost, i.e. 640 mass (from 800), 6400 energy (from 8000), 4000 buildtime 
  (from 4800).

Cybran :
- Sonar T3 platform: speed reduced to 3 (from 4.5).

UEF:
- Spearhead (heavy MML): 500 damages (from 400) = 118 DPS (from 94.5).

Seraphim :
- Iathu-ioz (T3 AA): Muzzle velocity increased to 90 (from 60) to reduce the missed shots.
- Usha-Ah (Sniper Bot) -20% cost, i.e. 640 mass (from 800), 6400 energy (from 8000), 4000 buildtime (from 4800).
- Mobile Shields: - 25% mass cost : 480 (from 640).

### EXPERIMENTAL TECH ###

All factions: 
- Land and sea Experimentals : + 6000 buildtime (Ythotha, ML, GC, Megalith, Fatboy, Atlantis, Tempest)

UEF:
- Fatboy: improved veterancy: the shield strength increases with veterancy: 
  +2000/4000/6000/8000/10000 HP with each level of veterancy for a total of 30000 HP, to reflect the fact that 
  other land Experimentals get massive veterancy HP boosts.
- Novax: -20% costs = 29760 mass (from 37200), 483600 energy (from 604500), 22320 buildtime (from 27900).
- Mavor: firing randomness 0.18 (same as in Supcom; FA = 0.22) 16000 damages per shot (from 12000) for 2000 DPS 
  (instead of 1500).

Cybran:
- Scathis: increased damages per shot to 4000 (from 3000) and rate of fire improved to 1.6 secs (from 1.9)
  for a total DPS of around 2500, to balance the lack of accuracy compared to the Mavor.

Aeon:
- Tempest: 23000 mass (instead of 28000); + 6000 buildtime (= 18000)

Seraphim:
- Ythotha: AA weapon velocity increased to 40 (from 20)

### SUPREME COMMANDERS ###

Seraphim:
- Refracting Chronotron Amplifier enhancement cost reduced by 33% (mass) and 50% (energy)
- Restoration Field enhancement energy cost increased to 15000

### SUPPORT COMMANDERS ###

SCU overall:
- Overcharge resistance like all ACU's.
- Mass cost, buildtime and HP reduced by 35% (roughly)
- Main weapon gets + 100 DPS.
The idea is to make them more affordable, and sooner, to allow their customization once built. They would again be useful as frontline
engineers to build firebases, reclaim lv3 wrecks, possibly counter Experimental when backed up with support, etc. The increased DPS is to
allow them better combat abilities, especially once upgraded.

Cybran:
- Personal stealth upgrade cost reduced to match cost of radar jammer upgrade of the UEF SCU

Read More

Comments on this File

There are no comments yet. Be the first!

brute51


50 XP


Registered 31st July 2008

4 Files Uploaded

Share This File
Embed File