Now here's a mod that has an idea that I like a lot! Basically, it makes all defensive structures (turrets, launchers etc...) consume energy for operating. This allows for a much more realistic feel, and forces you to micromanage your economy even more. Also, it makes crippling your enemies energy a vital strategy. Just send some forces to take out the generators, and WHAM! All their turrets are off line.
Castle-ing not as fun as you thought it was? Random defences across half the map got you down? Want your crippling of the enemies powergrid to pay off tactically? Wanna give your game that TA classic feel?
You need Defence Energy!!!!
Adds energy requirements to all base defence structures including:
-Point defences (between 15 and 90 energy per shot) -AA (between 20 and 50 energy per shot) -Torpedo Launchers (between 40 and 80 energy per shot)
- Added SAM launchers to the list
- improved documentation
This is one of my favorite mods on the site, and well worth your download.
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