Experimentals Wars 1.6

Somes new experimentals units :) 1 experimentals spaceships tech 1 for each races. Some new units for all races. Some new changes to th...

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Somes new experimentals units :) 1 experimentals spaceships tech 1 for each races. Some new units for all races.

Some new changes to the mod mostly fixing previous bugs in the previous version, so if you liked the previous Experimentals mod then you must download this one as it fixes all the bugs and problems found.

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Readme
Just unzip on forged alliance Mod's Folder.

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Patch Notes 1.6												  
[color=orange][size=18][b]Pre-communication: [/b][/size][/color]
I want to thank all of you for your donwloading and using this mod.                                                   
I would also like to thank the players who took their time to post the bugs on the forum.
I also would like to excuse myself for the number of bugs present in version 1.5, but because  of personal reasons i wanted to very quickly finish it and upload it without to do some intensive testing.		
Here, thank you for your downloads and sorry for the problems of stabilities of the mod.
corrective list off  measures of version 1.6: 
[color=red]
[b]Cybrans: (List of the corrections)[/color][/b]
Problem of desynchronization involved in the cargo liner tech 2 dispatcher of rinho.
Problem of experience level for the aircraft.
Problem of precision for the experimental anti nuke gun.
Problem of energy and mass production for the assault support commander
Problem of  lack of power for the tech 2 anti spaceships defense structure.
[color=red][b]Cybrans: (New unit)[/color][/b]
Stealth / cloak zone generator tech 3

[b]
Aeons: (List of the corrections)            [/b]                                         
problem of  icon for the strategic EMP missile laucncher.
Problem of aiming for the stregic EMP missile launcher.
Problem of  lack of power for the experimental defense station.
Problem of resistance of the experimental defense station.
Problem of  lack of power for the tech 2 anti spaceships defense structure.
[b][color=green]Aeons: (New unit)    [/color]  [/b]
Mobile Air-Staging tech 1 


[b]FTU: (List of the corrections)[/b]
Problem of the speed from the experimental transport (increase the speed and reduction of life)
Problem of shootings for the weapons from the experimental transport.
Problem of aiming for the tech2 anti air structures.                                               
Problem of  lack of power for the tech 2 anti spaceships defense structure.    
[color=blue][b]FTU: (New unit)[/b][/color]   
Shield Generator tech1 
                                         

[b]Seraphimes: (List of the corrections)[/b]
Problem of assist for the mobile nuke launcher.
Problem of name for  the mobile nuke launcher.
Roblem of the construction time for the nuke                                              
Problem of  lack of power for the tech 2 anti spaceships defense structure. 
[b][color=yellow]Seraphimes: (New unit)[/color][/b]                                           
Mobile torpedo launcher for tech 2 hover kraft (terrestrial factory) 

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asdrubaelvect


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Registered 18th November 2008

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