faction_diversity_mod_v5.zip —
well here is another update to this epic mod. not much to say some more balancing and stuff the highlight is some new units: Sea King: Cybran tech 3 anti-ship gunship. Equipped with sonar and fires torpedoes at naval units. Aeon T3 Depth Charge Artillery. Slow and fragile, but fires depth charges at far away anval targets. Lethal against subs at a distance.
- Eluvatar
All right, now in version 5. Selen no longer has cloak or stealth. [done] Torpeduchet cost/buildtime reduced (2000 to 1200), projectile now more able to catch moving targets and cannot target hover units.[done] Aeon sniper hp doubled (100->200), cost decreased slightly (200 to 180). [done] Aeon Aurora hp buffed (175-->220), max speed increased slightly 3.2 from 3.0 [done] Aeon Chrono Dampener stun duration buffed from 3.5 to 4.5 seconds/ [done] Seraphim ACU Regen upgrades fixed. [done] UEF and Cybran now have mobile AA at tech 1 again. [done] All amphibious tanks buffed slightly. [done] All ACUs now hold 1000 mass (from 650) and 10000 Energy (from 5000) [done] UEF Ambassador now has a unique strategic icon. [done] Cybran MAZOR upgrade reduced from 800 DPS to 400 DPS. [done] Cybra/uef/aeon AA towers now cost normal FA price, boosted defense and damage. [done] Aeon Anti-Air stunner thistle now tech 2, build time increased. [done] Viper speed reduced slightly (2.4 from 2.5) [done] Air XP units rebalanced [done] New unit: Sea King: Cybran tech 3 anti-ship gunship. Equipped with sonar and fires torpedoes at naval units. New unit: Aeon T3 Depth Charge Artillery. Slow and fragile, but fires depth charges at far away anval targets. Lethal against subs at a distance. Also, 4 new game enders.
There are no comments yet. Be the first!