Firebase

Resin_Smoker makes his SupComFiles debut with quite a useful mod for your use.

With this mod, all airstaging platforms are upgradably to...

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Resin_Smoker makes his SupComFiles debut with quite a useful mod for your use.

With this mod, all airstaging platforms are upgradably to Air Staging Fire-Bases. Basically, when you purchase the airstaging platform for whatever faction, you have the ability to upgrade the structure. The upgrades are available at 6 different stages. As you progress through those stages, the airstaging platforms are surrounded by other buildings and emplacements, as well as gaining AI drones to protect the base. Each time you upgrade this facility, you gain more drones, and additional emplacements, such as AA turrets, point defences, etc... The further you upgrade it, the tech and usefulness of the additions that are added increases.

List of stages with additons:

  • Stage 1: Form Fitting Shield (1k), Hit-points (2k), 1 Multi-Role Drone.
  • Stage 2: Sphere Shield (4k), Hit-points (4k), 1 Multi-Role Drone, 1 Anti-Air Drone.
  • Stage 3: Sphere Shield (7k), Hit-points (6k), 1 Multi-Role Drone, 1 Anti-Air Drone, 1 Gunship Drone, 2 Anti-Air Turrets (T2).
  • Stage 4: Sphere Shield (10k), Hit-points (8k), 2 Multi-Role Drones, 2 Anti-Air Drones, 2 Gunship Drones, 2 Anti-Air Turrets (T2), 2 Point Defense Turrets (T2).
  • Stage 5: Sphere Shield (15K) Hit-points (10K), 2 Multi-Role Drones, 2 Anti-Air Drones, 2 Gunship Drones, 2 Anti-Air Turrets (T2), 2 Point Defense Turrets (T2), Basic Radar, Tactical Missile Defense.
  • Stage 6: Sphere Shield (20K) Hit-points (12K), 3 Multi-Role Drones, 3 Anti-Air Drones, 3 Gunship Drones, 2 Anti-Air Guns (T2), 2 Point Defense Guns (T2), Basic Radar, Tactical Missile Defense, 1 Artillery Gun (T2), 1 Tactical Missile Launcher (With auto-fire enabled).

Overall, I find this to a useful mod. It's useful for protecting your aircraft as you refuel at the station, and acts as quite a good firebase, as the name suggests. As I used it, I found myself using it more for as a firebase then an airstaging facility. The weapons and defences that it gives in a small little package are very useful, and upgrading a few of these can provide a decent defence for your base. Unfortunately, the author did not detail how to install, so to use the mod, place the mod in it's own folder named accordingly, inside your Supreme Commander gamedata folder.

Overall, I'd give it a positive rating, as it was a very useful mod, and was quite innovative in design. Very well done Resin_Smoker.

-WindowsVistaGeek19

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Download 'airstaging.zip' (793KB)

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With this mod all of the Airstaging platforms are now upgradeable to Air Staging Fire-Bases! The platforms can be upgraded in four steps with each step adding better drones (AI controlled), hitpoints, shields and gun emplacements. 



Stage 1: Form Fitting Shield (1k), Hit-points (2k), 1 Multi-Role Drone. 

Stage 2: Sphere Shield (4k), Hit-points (4k), 1 Multi-Role Drone, 1 Anti-Air Drone. 

Stage 3: Sphere Shield (7k), Hit-points (6k), 1 Multi-Role Drone, 1 Anti-Air Drone, 1 Gunship Drone, 2 Anti-Air Turrets (T2). 

Stage 4: Sphere Shield (10k), Hit-points (8k), 2 Multi-Role Drones, 2 Anti-Air Drones, 2 Gunship Drones, 2 Anti-Air Turrets (T2), 2 Point Defense Turrets (T2). 

Stage 5: Sphere Shield (15K) Hit-points (10K), 2 Multi-Role Drones, 2 Anti-Air Drones, 2 Gunship Drones, 2 Anti-Air Turrets (T2), 2 Point Defense Turrets (T2), Basic Radar, Tactical Missile Defense. 

Stage 6: Sphere Shield (20K) Hit-points (12K), 3 Multi-Role Drones, 3 Anti-Air Drones, 3 Gunship Drones, 2 Anti-Air Guns (T2), 2 Point Defense Guns (T2), Basic Radar, Tactical Missile Defense, 1 Artillery Gun (T2), 1 Tactical Missile Launcher (With auto-fire enabled). 


Added or modified list 

-Modified the drone GSR / GRR for better drone behavior. They should stay closer to the base now but may still run off if in pursuit of a target. (Much better then before, trust me) 

-All drones now patrol a defined path near the Firebase rather then just guard the Firebase. These patrol points can be selected and moved but will reset once the drone using that path is killed. (Each drone has it’s own patrol path… Hold “shift” to see ands modify the patrol paths) 

-Mobile Drone Carriers: Added drone fighters to the Aircraft Carriers for the Aeon and Cybran factions. Didn’t use the UEF carrier as it is submersible as this would cause allot of problems due to the layer changes. The carriers spawn drones just like the platforms do but the drones are set to guard the carrier not patrol. 

-Slowed down the drone replacement speed… There is now a 3 second delay before they are replaced and there is a graphical “Teleport Effect” for when they are spawned. Drones are still generated at no cost but that may change in the next update. Still considering balance related issues as well as scripting the cost / spawn effects. 

-Added Roman Numerals for the platform upgrades….Should be easier to read the platforms level. 

-Added Repair drones... They patrol the area near your base and repair / reclaim / assist in upgrading as needed. (Repair units are un-selectable) Please note that the repair drones are given during the first platform upgrade and if they are destroyed during combat you’ll not be able to receive another one without totally rebuilding the platforms from scratch. 

-Tactical Missile Launcher... has been modded from the one currently in game. (Dont worry the old one is still avalible while this mod is active) In a nutshell all I've done is enable Auto-Fire and tweak the targeting priorities a bit. This TML is only avalible when the Firebase upgrades to stage VI.

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Resin_Smoker


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Registered 13th August 2007

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