Hawk's Mod

Without any further delay or errors I finally present Hawk's Mod, version 4.1! Due to my personal errors, real life problems, and extremely...


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File Description

Without any further delay or errors I finally present Hawk's Mod, version 4.1! Due to my personal errors, real life problems, and extremely busy schedule, I have put off posting this for very long. Fortunately, it has finally been placed on the site! This update includes many various updates to new and existing units, all done by our resident modder, Lt_hawkeye

Here's a video showing the mod's units off:

As you can see, various improvements, additions and edits have been completely. You'll have to see the readme to see the full details on the changes and additions. Have fun with this great addition to the site, however delayed it was! Sorry about that, once again.


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Download 'hawksmodpackr4_1.rar' (39.19MB)

Lt_hawkeye's Mini-Experimental Mod

This is a mod that adds 9 new units to the game:

	Cost Energy:107500
	Cost Mass:6450
	BuildTime:12900(7mins 10 sec)
	Weapons:Air to Surface Missilesx4
		Depth Chargesx2
		Fizz Launchersx2
		Mini-Quantum Beam Generator
	Built By: T3 Air Factory
	Cost Energy:45000
	Cost Mass:6750
	BuildTime:13500(7mins 30sec)
	Weapons:Pusle Lasersx2
	Built By: T3 Land Factory
	Cost Energy:63000
	Cost Mass:4200
	BuildTime:12600(aprox 7 mins)
	Weapons:Burst Rocketsx2 (4 rockets per salvo)
		Cerberus Laser
		Nanite Missile Systemx2
	Built By: T3 Air Factory
	Cost Energy:71250
	Cost Mass:4750
	BuildTime:14250(aprox 8 mins)
	Weapons: Rapid Fire Artillery
	Abilites: Immobile while firing
		  Shots stun enemies	
		  Nano Bots: Can repair itself
	Built By: T3 Land Factory
	Cost Energy:150000
	Cost Mass:18750
	BuildTime:22500(approx 12 mins 30 secs)
	Weapons: Burst Oblivion Cannon(3 shots per salvo)
		 Chrono Torpedosx6
	Built By: T3 Naval Factory
	Cost Energy:840000
	Cost Mass:360000
	BuildTime:18000(approx 28 mins with engineer 10 mins with SCU)
	Weapons: Hyper Velocity Flak AA
		 Hyper Velocity Artillery Cannon	
	Abilities: Switch Weapons Air/Ground
	Built By: T3 engineers and Coms
	Cost Energy:350000
	Cost Mass:24500
	BuildTime:10500(approx 12 mins with engineer 5:50 with SCU)
	Weapons: Hells Fury Napalm Cannonsx4
		 Side Mounted Riot Gunsx2
		 Angler Torpedo
	Abilities: Amphibious
	Built By: T3 Engineers and Coms.
Mini-Galactic Collosus:(Hercules)
	BuildTime:12000(approx 13 mins  with engineer 7 mins with SCU)
	Weapons: Pulse Eye Laser
		 Tractor Clawsx2
	Abilities: Amphibious
	BuiltBy: T3 Engineers and Coms
	BuildTime:12000(approx 6 mins 40 secs)
	Weapons: Angler Torpedox4
	  	 Hyper Velocity Missile
	Abilities: Sonar
	BuiltBy: T3 Factory

**************************Changes in V5.2*******************************
-Mini Mavor is now AA only :(
**************************Changes in V5.1*******************************
-Mini-Tempest doesn't work with formations yet(fixed)
-Mini-Atlantis doesn't work with Formations as of yet.(fixed)

**************************Changes in V5*********************************
-Added Mini-GC
-Added Mini-Atlantis
-Added Mini-Fatboy
-Resized ML beam, GC beam, and Czar beam to proper sizes
-Added new visual effect to the Scathis Shells
**************************Changes in V4*********************************
-Added Mini Tempest
-Added Mini Mavor

**************************Changes in V3.5*******************************
-Slowed Mini-ML down a bit and fixed the sliding when it turned issue
-Gave the Mini-ML health increase 5250--->5500
-Slowed Down ROF of Mini-Czar Fizz from 2--->1
-Increase in health of Mini-SoulsRipper from 1500---->1750
-Increase in Health of Mini-Czar from 1250--->1500
-Reduced Czar Death Crash Damage.

**************************Changes in V3.0*******************************
-Added Mini-SoulRipper
-Added Mini-Scathis
-Mini-ML is now transportable

**************************Changes in V2*********************************
-Mini-ML tweaked a bit
-Added Mini-Czar

**************************Changes in V1*********************************

Hawks Unit Addon Mod

This mod adds 22 new unit(s) to the game, some more are on the way.
New stuff:
UEF units:
-T3 Buster Heavy Assault Tank
 Weapon: Turbolaser
-T4 Goliath Assault bot
 Armor: Experimental
 Weapons: Heavy Gauss cannonsx2
 	  Missile Launchersx2
	  Torp Launchersx2
	  Annihilator Lasersx2

-T3 Turbolaser Defense Tower

Cybran units:
-T3 Justice Advanced Assault bot
 Armor: Heavy
 Weapons: Rapid fire bolters
	  Swarm Missile Launchersx2

-T3 Freedom Stealth Assault Gunship
 Weapons: Laser cannon
  	  Swarmer Missilesx2
	  Rocket Podsx2
  	  Nanite Missilesx2
 Abilites: Stealth/Cloak
	   Decloaks when firing
-Experimental transport:
 Armor: Experimental
 Weapons:None yet
 Abilities: Mass transportation
	   Can hold up to 10 T3, 20 T2 and 20 T1 units

Aeon units:
-T3 Acolyte Heavy Torpedo Bomber
 Health: 250
 Weapons: Depth Charges(drops 3)
	  torpedos(drops 4)
 Abilities: SAM Flare

-T3 Bishop Heavy Missile Tank
 Armor: Light
 Weapon: Long range Missiles

-T3 ArchAngle Beam Gunship
 Abilities: Prototype shield, constant regen.

energy drain per shot increase from 500--->1500
Max Range decreased from 90--->80
Min Range decreased from 26--->20
Tweaked collision box, so it should now get hit properly
inreased main turret turn speed
Reduced Crash Damage
Built from Naval Factory
Works with formations
removed Laser AA
Increased Laser dps
Tractor Claws can now Tractor T1 and T2 aircraft
Decreased Missile Damage, effectively decreasing DPS from about 720--->220
Added Anti-torpedo depth charges
Increase of health from 4000---->12500
Increased Health from 2500---->3500
Increased Beam charge
Added Energy drain of 200/sec, for a total of 800
Increased beam duration and Damage
Increased build time and cost
-SeaDragon:(new model)
 Weapons: Main Laser cannon
	  Medium laser cannon
	  Side Proton Cannonsx4
	  Zapper TMDx2
	  Quad AAx2
	  Rear Mounted Proton cannon
	  Nanite Torpedoesx2
 Moved to Experimental Class
 Health: 78500
-Reaper:(new model)
 Weapons: Dual Laser cannonsx2
	  Dual Proton Cannons x2
	  Nanite Missile launchers
	  Nanite Torpedosx2
 Abilites: Air Staging
-Rapier(New Model):
 Increased build time and cost
 Increased Health from 2200--->2700
 increased Shield from 2300--->2800
 Slowed down speed and walk animation
 changed main weapon and added secondary weapon
-Bismark:(new model)
 Weapons: Tri barreled Cannonsx4
	  Single barreled deck gunsx8
	  Laser AAx4
	  Buzzkill TMDx2
	  Criuse missiles
	  Bow mounted Annihilator Laser
 moved to experimental class
 Health: 72000
 Shield: 10000
-Removed T3 plasma AA tank
-New weapon for the UEF Strategic bomber
-New veteran levels in place, all mobile units now have a chance to reach veteran levels, excluding experimentals
-All Land units that can travel underwater now have sonar stealth
-New death explosions
-Fixed Cybran Lambda Field generator
-Removed Reaper that was buildable on land
-Ai will now use new units(most of them anyway)
-Experimentals now make use of armor system
-All Mobile Units now use my armor system
-All factories and weapon buildings use my armor system
-All missile weapons, except for T2MMLs, now have Advanced Targeting provided By Eni
-UEF and Aeon mobile shield Gens now have a constant regeration rate, making them more effective

I think thats everything
New unit:
Warrior T2 Amphibious Assault Bot
Weapons: Lightning gun
	 Rapid fire light laser
ZapperMkII(needs new name):
 T3 Lighning stun defense.

Crusader T2 Amphibious Assault Bot
Weapon: Sonic Emitter

SEAL T2 Amphibious Assault Bot
Weapon: Dual Chainguns

New Buildings for all factions
-Lambda Field Generator
Back Story:
An Aeon scientist discovered the technology while studying a piece of Seripham tech. The device was accidentally activated and repelled all objects that were thrown at it. After much research and development the Aeon succeeded in controlling the power field and utilized it as a defensive structure.  Brackman's obsession with Seripham tech led the Cybrans to acquire a piece of the technology, thus enabling them the ability to create a building, tho not a effective as the Aeon. The UEF in turn acquired pieces of the the Tech from attacking both Cybran and Aeon bases, and then they were able to reverse engineer the tech as well. Throughout several battles all three side discovered ways to bypass the fields protective power, the Cybrans were the ones that discovered that the field did not protect against laser fire, an the UEF were the ones that discovered that the use of Artillery and tactical missiles bypassed the field as well.
Lambda Field Generator
Built at T4
Energy Drain: 4500
Build time: 10 mins
Health: 3250

Lambda Field Generator
Built at T4
Energy Drain: 5500
Build Time: 12 mins
Health, 2000
Has Nano bots for self repair.

Lambda Field Generator
Built at T4
Energy drain 5500
Build Time: 12 mins
Health 2500
-Rapier now has icon
-Bismark now has icon and new projectile
-Beam weapons aiming too far in front of targets issue fixed
-Aeon tech 3 PD:
 Weapon: Heavy Beam Cannon

-Aeon Hover Cruiser
 Genesis Class
 Weapons: Rapid burst Oblivion Cannonsx2
	  Rapid fire AA Pulse Cannon
 Can Hover and has personal shield

-UEF Laser Assualt Bot:
 Weapon: Rapid fire assualt lasers
 Personal Shield

-UEF Super Battleship
 Bismark Class
 Weapons: Heavy Long Range cannonsx3
 	  Dual Barreled Laser PD/AAx4
	  Phalanx TMDx2
 Has a personal Shield

-Adds Cybran Heavy Destroyer:
 Reaper Class
 Weapons:  Dual Barreled Beam Cannon
	   Quad Barreled AA/PD Cannon
 	   Nanite Torpedosx2
 Can Be built on land as well

-Adds Cybran Heavy Battleship:
 SeaDragon Class
 Weapons: Front Mounted Heavy Beam Cannon
	  Back Mounted Proton Cannon
	  Quad Barreled PD lasersx2
	  Zapper Anti-Air Gunx2
	  Nanite Torpedosx2

-Addes UEF T2 Chaingun Defense:
 Weapon: Chaingun
 Built at Tech 2
 Abilities: Switch targets(air/ground)

**************************Known Issues**********************************
-Lambda Field Generators cannon be turned off, even when you have no energy


Just extract the HawksMod.scd to you supremecommander\gamedata folder
then enable the mod(s) in the mod manager

be sure to delete any old versions of my mod.

there are 4 units that are still in the beta stages these are the Garganutan 
and 3 other units that i have included from another project, have fun!


Lt_hawkeye - modder/mod creator

Exavier_Macbeth - Modder: for letting me use his old Wildfire Weapons and his HVMs
and for teaching me a lot of stuff, also for letting me use other things as well
(check out his mod at http://forums.gaspowered.com/viewtopic.php?t=3164 )
Credit goes to Optimus Prime for the explosions
Credit goes to redattack for the Auto-Decloak check out his mod at
Credit goes to Mangriff for the Freedom model
Credit goes to Sieya for the Annihilator lasers
BigO gets the credit for the Freedom missile effects
CovertJaguar gets the credit for the new visual cloaking effects
Eni get the credit for the Advanced Missile Targeting
Thanks to BobSmith for letting me use and alter his Kraken and Constellation models

Thanks to Merkabah for reporting several serious bugs to me.
Thanks to MordainThade for most of the unit names
Thanks to PUREVENOM for the name of the GC
Thanks to RAZORLIGHT for the ML name and for Bismark name
Thanks to budurahm for the Reaper's Name
Thanks to Ultimentra for the Genesis idea and name, and for the Rapier name
and testing.

Thanks and sorry if i forgot to mention anyone.

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Registered 29th June 2007

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