Adds "Weight of Fire" to all non-instant hit projectiles, moving the units they hit around based on damage and unit health.
0.5b Initial (broken >.<) release
0.5.2b Fixed a copy+paste error in the mod_info file that caused the mod to not show up in the mod manager. If you downloaded 0.5b you MUST download this update, I made a stupid mistake so 0.5 is worthless unless you manually edit the mod_info >.>
===Weight of Fire Mod=== By Jotto Special thanks to Chaos Marine for giving me the idea. ===Installation=== Drag the "mods" folder inside this rar to your Supreme Commander root directory (C:\Program Files\THQ\Gas Powered Games\Supreme Commander is the default) and turn it on in the mods menu. ===Deinstallation=== Remove the "Weight of Fire" folder from the mods directory that was placed in the SupCom root directory. Leave the mods folder, its useful! ===Features=== All non-instant hit weapons now push units around based on weapon damage and unit health. ===Known Issues=== There are targeting issues for gunships against weak units. This is unavoidable with the way the Weight of Fire is implemented. Hopefully in a future version this will be fixed. All units which lead targets have these issues, but it is usually only a major problem for gunships. Moving units that are hit from behind are slowed if hit by many weak attacks. This will hopefully be fixed in a future version. Buildings will send an error message to the log menu on death if they create a wreckage. This should not impact normal gameplay. Bipedal units appear to "jog in place" if hit by many weak attacks while immobile. This is unavoidable with the way Weight of Fire is implemented. Hopefully this will be fixed in a future version. ===Bug Reporting=== If you find a bug that you believe is related to the mod that is not on the known issues list, or just have a suggestion for better balancing of the mod, please email me at firstname.lastname@example.org. ===Change Log=== 0.5b: Initial beta release.
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