The latest official patch for SWAT 4, which among bugfixes and 3 new multiplayer maps includes an SDK.
* Added multi-player versions of 3 single-player missions ** MP-ConvenienceStore ** MP-Hotel ** MP-JewelryHeist * Added the SWAT 4 SDK, available as 'SWAT4_SDK.zip' in the SWAT 4 installation directory (PLEASE NOTE THAT THE SDK IS NOT SUPPORTED!!!) * Added Massive Streaming Ad Support * Fixes for several exploits ** Fixed UMP .45 JHP ammunition to have correct ballistics properties ** ToggleBehindView console command no longer works in multiplayer ** Fixed potential wallhack exploit ** Fixed recoil negation keybinding exploit ** Fixed exploit that allowed players to make themselves appear to be arrested * Improved validation for game content (INI files and binary packages) * Fixed crash in FD3DTexture::Cache * Fixed problem where kicking by ID would kick the wrong person * Fixed problem where player IDs would not display in the GUI in co-op games. * Admins can now set up to 256 IP Policies (i.e., for banning players) instead of the previous limit of 50. * Fixed problem where servers with 16/16 players would still show up when "Filter out full servers" was enabled * Fixed problem where incorrect server information would be returned when ping filtering was enabled * Fixed problem where only Rapid Deployment games would be returned when filtering servers for the Co-op game type * Fixed several issues related to language localization ** Fixed issue with character not appearing in Russian localized SKU ** Fixed cases where some game strings were localized preventing them from being properly translated in some regions * Fixed issue where server password characters were restricted in then password popup dialog but not in the server setup page. Server password characters are now completely unrestricted. * Fixed problem where if you switch from Internet to LAN during a server browser refresh some Internet servers would show up in the LAN listing * Fixed a problem where equipment selection would not work correctly in certain situations * Fixed problem where if your voice type was set to Random it would change in-game every time you pressed the o, m, or b keys * Removed unused network uplink code that was not necessary but would cause problems when enabled in INI files * Fixed problems with mirrors in the MP-Hotel map * Functionality added for Intel 915G/945G cards for SWAT 4 * Increased default timeout for clients when reconnecting to a server. This should reduce the likelihood of users being disconnected during map changes due to long load times on older machines and some hardware configurations. * Small load time improvement
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