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Team Fortress 2: CP SubTerram Map

cp_subterram_b01.rar

Description

cp_subterram_b01 is a multiplayer map for Team Fortress 2 (aka TF2). You must have purchased the game to be able to play the map (obviously). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest is composed of corridors and smaller rooms for cp to capture.

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README

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HL2 / TF2
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TITLE   : TF2 Map - Control points 
AUTHOR  : jjul 
E-MAIL  : [email protected]
WEBSITE : none as well as server : none 

FILENAME: cp_SubTerram_b01.bsp 
FILESIZE: 32.273 Mb unzipped (16 Mb zipped)
DATE RELEASED: 6 feb 2008 

CREDITS: Credits go to all Valve/steam people for all models / texture / sound used in this map. Thanks for letting the source open. I also would like to thank the people who made the voice recording for the different classes. I had a blast just listening to them.

INSTALLATION INSTRUCTIONS: unzip the bsp file and place it under [...]\Steam\steamapps\[username]\team fortress 2\tf\maps
Where [...] is your local drive and [username] your steam account user name.

DESCRIPTION: cp_subterram_b01 is a multiplayer map for Team Fortress 2 (aka TF2). You must have purchased the game to be able to play the map (obviously). The map is a control points type and has 5 of them.  The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest is composed of corridors and smaller rooms for cp to capture.

BUGS: still in beta testing the map has no bud to my knowledge. Please report to [email protected] if you find any. 

COMMENTS: As the map is still beta I would appreciate any feed back. Here the kind of things you could/want to submit:
- texture has problem is this perculiar place 
- this control point is to difficult/easy or takes too long to capture
- engineer shouldn't be able to build in this area
- this class of character has too much advantages and here's why
- need more resupply / ammo / health in this area
- you also can submit any idea of (mild) modifications you feel would improve map playability.

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