cp_subterram_b01.rar —
cp_subterram_b01 is a multiplayer map for Team Fortress 2 (aka TF2). You must have purchased the game to be able to play the map (obviously). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest is composed of corridors and smaller rooms for cp to capture.
*********************************** HL2 / TF2 *********************************** TITLE : TF2 Map - Control points AUTHOR : jjul E-MAIL : [email protected] WEBSITE : none as well as server : none FILENAME: cp_SubTerram_b01.bsp FILESIZE: 32.273 Mb unzipped (16 Mb zipped) DATE RELEASED: 6 feb 2008 CREDITS: Credits go to all Valve/steam people for all models / texture / sound used in this map. Thanks for letting the source open. I also would like to thank the people who made the voice recording for the different classes. I had a blast just listening to them. INSTALLATION INSTRUCTIONS: unzip the bsp file and place it under [...]\Steam\steamapps\[username]\team fortress 2\tf\maps Where [...] is your local drive and [username] your steam account user name. DESCRIPTION: cp_subterram_b01 is a multiplayer map for Team Fortress 2 (aka TF2). You must have purchased the game to be able to play the map (obviously). The map is a control points type and has 5 of them. The map is symetric to even chances for both teams. There is a large open area in the center area (jpg joined) the rest is composed of corridors and smaller rooms for cp to capture. BUGS: still in beta testing the map has no bud to my knowledge. Please report to [email protected] if you find any. COMMENTS: As the map is still beta I would appreciate any feed back. Here the kind of things you could/want to submit: - texture has problem is this perculiar place - this control point is to difficult/easy or takes too long to capture - engineer shouldn't be able to build in this area - this class of character has too much advantages and here's why - need more resupply / ammo / health in this area - you also can submit any idea of (mild) modifications you feel would improve map playability.
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