Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room.
Version 0.950 First Release Date Thursday June 26th 2008 Contact Max4fx@gmail.com --TRUEFORT-- Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room. --INSTALL NOTES-- Extract the maps folder to your Steamsteamappsyourmail@yourmail.comteam fortress 2tf folder. --NOTES-- Suggestions, constructive critisism, bugs, brushwork error anything at all please let me know. I can only improve this map with your help. --DEV NOTES-- I made several workarounds for some issues I encountered. The Nature/Blendrockground002 texture appeared to have a checkerboard printed on it when the map was compiled and ready. Due to a missing normal map, that is what I fixed. The second issue I had was that fire sprites or env_fire didn't appear to be working in TF2. So what I quickly did was extract all the images from a fire sprite, added some quick alpha channels to them. Fixed up a animated texture with a alpha and I drew them directly on a brush. Unfortunately the result of my hasty fix was that the alpha channels took some black parts with it. It doesn't look correctly ingame. However, it's acceptable for now. Feel free to make use of any of these textures as well as the castle decals. Any questions, problems contact me. --CHANGELOG-- Thursday June 26th 2008 -Fixed incompatibility with sv_pure 1. :')
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