Adds litter and fungus to the east side of Balmora for that "ghetto" effect, as described by the NPCs in the game. Buildings now have ivy and bungler's bane growing up the outside of them, to reflect their grotty, damp locations. Scraps of paper rot in the streets and old statues decay because of the flora sprouting up through the ancient stone. The wealthier commercial district enjoys the addition of a new statue and a waterfall. Just outside the city gates, near the siltstrider, are a number of empty shacks. Three are locked, but have the "soft" furnishings such as plates and cups. The fourth, called simply "abandoned shack", is unlocked and lacks soft furnishings. The shacks represent the sort of shanty dwellings that spring up outside any residential area and would suit any low-level character.
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