Bitter Coast Sounds

This small plugin adds some sounds that will be placed in the Bitter Coast region (West Coast- Seyda Neen up to Gnaar Mok). It also adds som...

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File Description

This small plugin adds some sounds that will be placed in the Bitter Coast region (West Coast- Seyda Neen up to Gnaar Mok). It also adds some fireflies for the effect of the region.

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     The Elder Scrolls III
   Bitter Coast Sounds Plugin

1. Installation
2. Playing the Plugin
3. Save Games




To install the plugin, unzip the files into the Morrowind/Data Files

UPDATE: This plugin has been updated to version 1.2.0722 of Morrowind.
You will receive a master file/plugin incompatibility error when
run with prior versions, but the plugin will work correctly.




From the Morrowind Launcher, select Data Files and check the box 
next to the bcsounds.esp file.

Let the gentle chorus of swamp wildlife draw you further into the 
mire throughout the entire swampy region of the Bitter Coast. You'll
find dragonfly creatures now inhabit the muck ponds along the coast.

The areas in which the sounds are placed cover the extreme southwest
portions of the island of Vvardenfell. From the south, the placement 
starts directly west of Vivec and slopes diagonally northwest along 
the coast including the towns of Seyda Neen, Hla Oad, and Gnaar Mok.


     3. Save Games


Official Plugins will not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But, you will be
able to continue on with the original game.

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Registered 16th December 2005

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