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Jallen's Balmora Cave

jallens_balmora_house.zip

Description

Another house mod! Now before you all groan and click either back, or the 'x' in the top right-hand corner, hear me out. This is a new house located outside of Balmora, inside a cave with some nifty extras apart from the usual. The first time released mod from bahhh contains plenty of storage space (including a big chest, I mean big, if you download you'll know what I mean), a small pen with a mother, father and baby guar:cool: (plants too), three doors that lead to respawning monsters (3 scamps, 3 hungers and daedroth), one table with full daedric armor and 3 daedric weapons, another table with full glass armor and 2 glass weapons. Explore around a bit, and you'll find an 'obese mudcrab' some skeletal remains that have a little back story. The house itself is located just the Silt Strider when facing away from Balmora. So from a first time modder, this is a real gem and we hope that bahhh keeps up the good work:p!

Download and enjoy!

-Humble

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README

*==========================================*

Elder Scrolls III: Morrowind

MOD NAME: Jallens Balmora Cave
# of files: 8 (including readme and screenshots)
Total size: About 460kb
ESP size: 54kb

by Jallen (aka bahhh)

*==========================================*

###############
# DESCRIPTION #
###############

This is a cave and house mod for TES:III Morrowind. 
The cave is located on a mountain side next to the Balmora silt strider so finding the cave should not be difficult.

The cave includes:
- 3 rooms with different respawning monsters (Scamp, Hunger and Giant Daedroth).
- A living/bedroom which has an armour table, small chest, lamp, guar skin screens and more.
- A guar captivity pit which holds a Mother Guar, Father Guar and Baby Guar which has been sized appropriately.
- A large cavern entrance (which isnt geographically correct to the outside world but who cares).
- A Giant Mudcrab with a nest and the corpse of its tender; Harlequinn Tuckleburry.

####################
# MORE INFORMATION #
####################

I did not use any of my own textures or models, they were all from Morrowind.
This is the first real mod I have made for Morrowind and is the first I have released but I think it is still of a good quality.

IMPORTANT!!!----------
THIS MODIFICATION DOES -=NOT=- REQUIRE THE TRIBUNAL OR BLOODMOON EXPANSIONS.

TO GET BACK UP FROM THE WATER UNDER THE BRIDGE, GO TO THE FIRST PILLAR ON THE RIGHT, UNDERWATER IS A HATCH WHICH TELEPORTS YOU BACK UP!
----------------------

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# UN/ INSTALLATION #
####################

Put BALMORAHOUSE.esp in your morrowind/data files folder and check it under Data Files on the launcher.
Default- C:\Program Files\Bethesda Softworks\Morrowind\Data Files

To uninstall, uncheck the esp and save your game.
Then delete the esp file.


###########
# CONTACT #
###########

If you want to contact me, leave a comment on the Filefront page with my file on, il read it pretty soon.

###########
# CREDITS #
###########

Bethesa made all of the models and textures included in this mod.
The screenshots were taken while i was using Morrowind Visual Pack- Combined (3.0).
I made the ESP.

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I AM NOT RESPONSIBLE FOR ANY DAMAGE THIS MOD MAY CAUSE TO MORROWIND, YOUR COMPUTER OR OTHERWISE.

However the effects of the ESP are completely reversable and should not cause any problems atall.
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