Ashes to Ashes

For the righteous death of every vampire alive! Vanilla Oblivion handles the death of NPC vampires just like that of any other NPC - a slump...

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File Description

For the righteous death of every vampire alive! Vanilla Oblivion handles the death of NPC vampires just like that of any other NPC - a slump rag doll with its legs wide open. Ashes to Ashes aims to provide an honorable (from the vampire’s perspective), and yet a pleasurably horrifying death to each dumb vampire you defeat. Killing vampires will no longer be the crux of Nord jokes.

When a vampire dies, it’s open to 3 ways of doing the deed, such as … < Getting shot by a firing squad (which doesn’t count, for obvious reasons) > Spontaneously combust and leave its embers and skeleton behind … > Spontaneously combust (again) and in a blaze of glory, leaving behind some ash … > Resurrecting itself, entering combat and dying by the above methods

The resurrected vampire is a rather cunning and dangerous creature, for it is bathed in it’s own blood – providing a few tricks. And it carries a special dagger which siphons power to it on touch.

That being said, the mod also proves a definitive perk to the player vampire – for, just killing vampires is not much fun. The PC vampire is now able to reason with NPC vampires enough to make them accompany him/her on a skirmish, for a price.

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Readme
Name: Ashes to Ashes
Version: 0.9
Date: 12/22/08
Category: Gameplay Effects and Changes
Required: Patch 1.2.0416, Oblivion Mod Manager (Optional), Elys Universal Silent Voice (Optional)
Author(s): shadeMe
Source:
Forum:


Description
=======
For the righteous death of every vampire alive! Vanilla Oblivion handles the death of NPC vampires just like that of any other NPC - a slump rag doll with its legs wide open. Ashes to Ashes aims to provide an honorable (from the vampire’s perspective), and yet a pleasurably horrifying death to each dumb vampire you defeat. Killing vampires will no longer be the crux of Nord jokes.

When a vampire dies, it’s open to 3 ways of doing the deed, such as …
< Getting shot by a firing squad (which doesn’t count, for obvious reasons)
> Spontaneously combust and leave its embers and skeleton behind …
> Spontaneously combust (again) and in a blaze of glory, leaving behind some ash …
> Resurrecting itself, entering combat and dying by the above methods

The resurrected vampire is a rather cunning and dangerous creature, for it is bathed in it’s own blood – providing a few tricks. And it carries a special dagger which siphons power to it on touch.

That being said, the mod also proves a definitive perk to the player vampire – for, just killing vampires is not much fun. The PC vampire is now able to reason with NPC vampires enough to make them accompany him/her on a skirmish, for a price.

Install
====
This archive is distributed in OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation (Heavily Recommended)

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion&apos;s Data folder. You can delete the &quot;omod conversion data&quot; folder.
2. Start Oblivion Launcher, click Data Files, and enable the main ESP added by the mod. If you had copied any of the comp. Plugins, make sure you enable them as well (Look into the Compatibility section)



OBMM Install
------------
Create the OMOD (This needs to be done only once)
1. Start Oblivion Mod Manager.
2. Click the Create button.
3. Click the Add Archive button, find and select this archive, then click Yes.
4. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
3. Follow on-screen instructions. (If any)


Uninstall
======
Pick which method you are going to use for uninstallation:

Manual Uninstallation
- = or = -
OBMM Uninstallation (Heavily Recommended)

Manual Uninstall
--------------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete any file with ‘Ashes to Ashes’ in its name.
3. Finally, if had d/loaded the voice responses – Delete the ‘Ashes to Ashes.esp’ in the Sound/Voice folder.

OBMM Uninstall
-------------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes.


Compatibility
========
Ashes to Ashes is compatible with most overhaul-type mods, and vampire overhaul mods, meaning death handling will work both on mod-added vampires as well. The only compatibility issue would be with mods which modify/add avenues of NPC vampire death handling. In such a case, use only one of such mods.

Compatibility Plugins have been provided for Martigen’s Monster Mod (3.5.5+) and Duke Patrick’s Nosferatu Class Vampires (Rev 1 only). If you are using any of these mods, use the comp. Plugins provided.


Load Order
=======
Load After Before
Duke Patricks - Nosferatu Class Vampires.esp Ashes to Ashes.esp
Ashes to Ashes.esp Overhaul, Vampire mods. Towards the end Bashed Patch,0.esp
Ashes to Ashes & MMM - Compatibility Patch.esp Ashes to Ashes.esp, Mart&apos;s Monster Mod.esm Bashed Patch,0.esp
Ashes to Ashes & DP Nosferatu Class Vampires - Compatibility Patch.esp Ashes to Ashes.esp, Duke Patricks - Nosferatu Class Vampires.esp Bashed Patch,0.esp


Known Issues or Bugs
==============
The effect-shader visuals may display incorrectly occasionally, if there was another one playing on the NPC. Nothing potentially game breaking.
If the NPC vampire is killed with a Deadly Reflex 5 finisher will cause multiple death handling events to trigger, i.e., beheading a vampire will cause one part to resurrect and the other to burn-out and leave behind ash. This bug will be fixed as soon as I get SC to talk …


Future Versions
==========
New ways to die. More interactivity between NPC vampires and the player vampire. Ideas and suggestions are welcome


Contact
=====
For anything about the modification, PM me at either...
Bethsoft Forums: shadeMe
TESNexus: shadeMe


Credits
=====
Bethesda – For the game and the dumb vampires
Duke Patrick – Inspiration in form of his (older) Nosferatu Vampires Mod
TES CS Wiki – For the wonderful resource it has been
dDefinder and wolve – For their brilliant textures I have plagiarised
Blackie – CM Partners
Wrye, ElminsterEU – Critical Tools
The guys and gals at bethSoft TES forums – For everything under the sea


Tools Used
=======
TES Construction Set - http://www.theelderscrolls.com/downloads/u...s_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_..._generator1.asp
Oblivion Mod Manager - http://timeslip.chorrol.com/obmm.html
Wrye Bash - http://wrye.ufrealms.net/
Tes4Edit/Tes4View


Usage
====
License: WML 1.0 Modify and Redistribute, Share Alike
• You are free to redistribute this work in unmodified form.
• You are free to modify and re-distribute this work, so long as you: 1) give the author(s) credit proportional to their contribution to the final work, 2) distribute the final work under the same terms, and 3) make artistic resources included with the final work available under the same terms as below.
• Artistic resources (meshes, textures, sounds, etc.) included with this work may be included in unmodified form with modified versions of this work, so long as their authors are given credit proportional to their contribution to the final work. Note that artistic resources may not be modified, or extracted from this work, unless permission is given elsewhere.
Quoting Wrye:
While the license above allows modification and redistribution, I&apos;d prefer to keep it under my control for now. So, please try to contact me before modifying or redistributing it.

If you use the resources of a mod which was not created by you, please give due credit to its creator. He/She deserves it.


Legal
====
This mod is provided as &quot;is&quot;. The author is not responsible for any damage done to your save game, game installation or even your computer (Though I doubt it might). Use at your own risk.


History
=====
0.9 – Initial Release

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ZeroKool


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Registered 23rd December 2008

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