A dark revamp of the old summon undead effect, which is a massive improvement on the boring and generic vanilla. An unmissable addition for any Conjurers.
Name: Better Summon Undead Effect Version: 0.1 Date: 4/15/2007 Category: Models and Textures Author(s): J3X Source: http://www.tessource.net/ Description =========== This mod changes the Summon Undead effect from the bad looking cone over head effect to something more evil looking, video on it here: http://www.youtube.com/watch?v=bFOGWzYUKbI Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\Oblivion\Data\ 4a. Use Oblivion Mod manager or other program to generate Archive involvation file. 4b. Add this line manualy: meshes\magiceffects\summonundead.nif Uninstall ========= 1. Delete the meshes\magiceffects\summonundead.nif and the meshes\magiceffects\summonundead.nif in Archive Invilation.txt Incompatibility =============== Any other mod that changes either the meshes\magiceffects\summonundead.nif file or the summon undead effects so they use another effect. History ======= 0.1 - Release Contact ======= You can find me on the official Elder Scrolls forums as 'Nib' You can find me on TESSource.net as 'J3X' You can send me an email here: jex_mus [AT] hotmail [DOT] com Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to TESSource.net for the a one-stop-shop resource for authors and players. Thanks to lhammonds for the Readme Generator this file was based on. Thanks to Darwin for creating the evolution theory. Thanks to J3X for creating this mod :D Tools Used ========== NIFSkope - http://www.niftools.org Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Licensing/Legal =============== You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
There are no comments yet. Be the first!