Black Forest Manor

A big house with a view in Anvil. It's full of fascinating secrets and hidden bits as well, making it a time-consuming adventure as well as...

Re-Upload Request Restoration

Uploading...
Do not refresh or leave this page!

This file is currently missing from GameFront!

Do you have this file? We encourage you to re-upload this file for the benefit of the community.

Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.

Re-Upload

The black_forest_manorupgraded.zip file you have requested: The Elder Scrolls IV: Oblivion / House Mods / Black Forest Manor - 8.7MB is not available. Perhaps try browsing all files for the game The Elder Scrolls IV: Oblivion and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

A big house with a view in Anvil. It's full of fascinating secrets and hidden bits as well, making it a time-consuming adventure as well as a great location to dump your stuff. Near-professionally made and very spacious, this house fits in with the idyllic coastal scenes of the city. Before I start sounding like a salesman, this is a great house mod and I suggest you get it ;)

-Legion

Read More

Re-Upload Request Restoration

Readme
Black Forest Manor (upgraded) by DarkWolf8592

==============================
1. Installation:
==============================

Just extract the Data File and Readme to the Oblivon Data folder:
C:\Program Files\Bethesda Softworks\Oblivion\Data  <------------

==============================
2. Notes/Readme:
==============================

You can get to BFMu by traveling to Anvil, it's next to Benirius Manor. Or you can get to it by going to the Talos Plaza District in the Imperial city and using the teleportation building (you can see where it is on one of my pics). There are 5 npcs that come along with this mod, all have schedules (except the gaurds). They include 2 guards, 2 merchants & 1 Inn-keeper(who isn't working right now, lol).
Read in the Version history part of the readme to see what this new version adds... 

==============================
Version History:
==============================

Upgraded version: 

Moves the manor to Anvil where it belongs.
 
Interiors added: Teleport room, 2 transport rooms, an Inn, Tunnel system, Tunnel Residence, Trade Post, Prison/Dungeon, Forgotten Cell (you'll have to find it on your own).

I also removed a few lights on both the lower and upper floors of the main house and replaced them with some ambient lights for better performance.

==============================
3. Technical Issues:
==============================

The Inn-Keeper somehow doesn't appear where she should in the Inn, I'm trying to fix this.

==============================
4. Afternote:
==============================

The 6 pictures attached to this .zip file are only a minor preview of the whole House Mod, there's a lot more to it!

Go ahead and edit or improve this plugin if you like, just remember to give me the proper credit.

--Email me at SDWolf1992 AT yahoo DOT com (SDWolf1992@yahoo.com)

If you are a member of Elderscrolls.filefront.com, my member name is: DarkWolf8592

Read More

Comments on this File

There are no comments yet. Be the first!

DarkWolf8592


50 XP


Registered 18th October 2006

5 Files Uploaded

Share This File
Embed File