Cyrodill Transportation Network

*Guild Guides: Adds an NPC to each Mages Guild Chapter and the Arcane University, that will teleport you instantaneously to any other guild...

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*Guild Guides: Adds an NPC to each Mages Guild Chapter and the Arcane University, that will teleport you instantaneously to any other guild. Transport is exclusive to Mage's Guild members and the cost is dependent roughly on your rank in the guild (is free for Arch-Mage!). Each NPC has a full schedule and can usually be found in a basement room, or in the case of the University, just look for the doors in the main open area. Bruma situation should be taken care of.

*Ships: Adds a ship and captain to Anvil, Bravil (look front and left as you face the main gates), Leyawiin (near the coast guard station) and the Imperial City Waterfront. They offer ship travel to other ports, though not necessarily all the other ports, for a fee.

*Horse Carriage: Like the Stilt Striders in Morrowind, these are found at each city and at the Imperial Bridge Inn, and will take you to other locations for a fee. Not every destination is available for each city, though the Imperial City serves all but Kvatch and the Imperial Bridge Inn. Find the riders near the stables of each city (the Kvatch rider is at the far end of the camp).

*Divine Intervention Spell that automatically teleports you to the nearest chapel (/temple). Can't be used in Oblivion or in other areas where it wouldn't be sensible. Also if you are in jail or have a bit of a bounty, the Nine will refuse to help you! Spell available from the spell sellers in the Chapels at Anvil, Bravil, Chorrol and Cheydinhal, and scrolls from the Mystic Emporium in the Market District of the Imperial City.

*Mark and Recall Both are Apprentice level spells. Mark allows you to set a location to teleport back to later, with the recall spell. An apprentice can only have one mark, a journeyman can have two marks, an expert three marks and a master four marks. Spells available from Alves Uvenim in the Leyawiin Mages Guild. Not castable in combat and can't Mark or Recall in locations like Oblivion etc.

All fees are fairly minimal, so are useable nearly whatever you financial situation.

When you first play with the mod you will recieve a ring (x*Fast Travel Ring*x) when you equip it, it will give you the option to enable or disable Oblivion's normal fast travel system. If you want to change your mind at any time, just equip the ring again!

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Elessar_VPR


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Registered 4th June 2006

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