Damarask

This mod contains a complete Dremora city in the Oblivion planes, complete with an extensive questline. The city contains: a number of priva...

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This mod contains a complete Dremora city in the Oblivion planes, complete with an extensive questline. The city contains: a number of private residences, a council hall/museum, a smithy, an alchemist's, a xivilai ice mage's dwelling, an arena/bloodworks, a temple to Dagon, a bar, guard towers, a barracks, the home of a particularly unhinged individual, slave caverns, and a massive apartment-type building. There's 50-odd NPCs, with AI schedules and a fair amount of unique dialogue (all unvoiced). There's a separate and ruthless criminal justice system. And there's ten quests, as well as a large number of fights in the pit of the Damarask arena.

1.01 fixes: - The position of the summon in the Dirty Deeds mission was somewhat erratic, fixed - Stats of the xivilai were very low, raised to appropriate levels - Dialogue about the Julianos chapel in Bravil, fixed to Mara - Too many NPCs exiting the arena at once could push NPCs into the lava, added some collisionboxes to stop that. - Added a couple of non-neutral expressions for the non-dremora characters - Problem with arenamaster dialogue in 'honour amongst fiends' if player is already arena champion fixed - Collision problem with butcher's house fixed - More robust prevention of crime bounty accumulating in arena fights

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Polycrates


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Registered 30th June 2006

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