Dremoraville

Oblivion's daedric architects certainly can be admired for the grand scale of their creations, and their fanatical dedication to the humble...

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Oblivion's daedric architects certainly can be admired for the grand scale of their creations, and their fanatical dedication to the humble bloodied spike, but they seem to have a bit of a disdain for practicalities. Thirty-storey-tall towers covered in pointy bits are very impressive and all, but when you just fill them with a bunch of spiral staircases and maybe a spike lift and nothing else, you have to wonder if maybe they aren't wasting a teensey bit of space and effort.

But when the dremora come home from a hard day's terrorising at the spire, they need a home to hang up their spiky armour and relax. Hence Dremoraville (not its real name). A picturesque, chaotic island town on the idyllic Sea Of Lava.

This version is only the city and its surrounds themselves. It's really just an attempt to get some feedback on the town itself before I launch into the rest of the mod. There are some token NPCs but they don't move, don't have any dialogue, and don't have any quests. All that sort of stuff will be added later.

There's a trapdoor behind the church in Bravil that will lead you to your goal (the location is just an arbitrary choice and will be changed).

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Download 'alpha_dremoraville.rar' (8.06MB)

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Polycrates


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Registered 30th June 2006

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