Description v2.4:
This mod should make the previous version better. You need the other version as well as this one.
Description v2.0:
This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer. The fortress is well guarded and even though they will not attack until you strike first I can guarranty death or a pretty long fight with two of the strongest characters you have ever seen. The Dwemer will not yield so all fights are until death folows. I strongly recommend on being a higher level warrior before attacking any of the Dwemer because they will help each other in the fight. Even though it is pretty tough to defeat them the rewards are everything you can see on the characters. Good luck.
Versions v2.2 and v2.3 include:
The Dwemer look more like the Morrowind Dwemer now. The dialogues are expanded. A new cell has been added.
Readme file Description v2.4: This mod should make the previous version better. You need the other version as well as this one. Description v2.0: This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer. The fortress is well guarded and even though they will not attack until you strike first I can guarranty death or a pretty long fight with two of the strongest characters you have ever seen. The Dwemer will not yield so all fights are until death folows. I strongly recommend on being a higher level warrior before attacking any of the Dwemer because they will help each other in the fight. Even though it is pretty tough to defeat them the rewards are everything you can see on the characters. Good luck. Versions v2.2 and v2.3 include: The Dwemer look more like the Morrowind Dwemer now. The dialogues are expanded. A new cell has been added. Installation when having the first version as well: Delete the previous installed files: 'Dwemer Plug-i 05 and Dwemer Plug-in 07' Installation v2.4: Unzip the file and put the file into the map Oblivion/Data and When you start Oblivion go to Data Files and activate the file: Dwemer Dungeon v2.4 Installation v2.0: Like any other mod, unzip the .zip files and put all the unpacked files in the map Oblivion/Data When you start Oblivion go to Data Files and activate the files: Dwemer Dungeon v 2.0, Dwemer Dungeon v2.2, Dwemer Dungeon v2.3 Dwemer Dungeon v2.1 is not included as it is a failed experiment. And now enjoy the mod. Ask me permission before using this mod to create other mods. And give me the credit of this mod his part in the other mod. Bugs: The people do not walk around, in my version, maybe this is because I have windows Vista, but I do report this, just in case. The second and third file should fix 3 bugs, which are a bug in which all NPC say the same line, that the king and queen have topics when you speak with them and that the cupboard in the King's quarters is not flying around. The hypnotized Dwemer and the King are realy strong and hard to kill, so a single blow will not do much dammage, this is not a bug, but it just takes really long to kill them.
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