Goblinwatch Keep

This plugin adds a new theme house deep in the Jerall mountains. It is a large warrior's keep, complete with four towers housing a kitchen,...

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File Description

This plugin adds a new theme house deep in the Jerall mountains. It is a large warrior's keep, complete with four towers housing a kitchen, a library, storage, and guards quarters, a great hall, a basement for training, a vault, a large living quarters, some smaller servant's quarters, a dungeon, a REAL dungeon, and many, many, many secrets.

Great mod and I, ||G||, personally recommend it!

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     The Elder Scrolls IV:
          Oblivion

"Goblinwatch Keep" Plugin
Created by Guiles (bkrisher@uvm.edu)


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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Notes
5. Known Bugs
6. Thanks
7. Have you Found? - A list of things you might come across in the Keep.

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     1. INSTALLING THE PLUGIN

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This plugin requires The Elder Scrolls IV: Oblivion.

To install the plugin, unzip the file into the Oblivion/Data
Files directory, or unzip the file into a folder and place the file
GoblinwatchKeep.esp directly into the Oblivion/Data Files folder.


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     2. PLAYING THE PLUGIN

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From the Oblivion Launcher, select Data Files and check the box 
next to the "GoblinwatchKeep.esp" file.

This plugin adds a new theme house deep in the Jerall mountains. It is
a large warrior's keep, complete with four towers housing a kitchen, 
a library, storage, and guards quarters, a great hall, a basement for
training, a vault, a large living quarters, some smaller servant's
quarters, a dungeon, a REAL dungeon, and many, many, many secrets.

To get to the Keep, just head west out of Bruma. It should show up on your
map as you get closer. You'll also notice the extensive pathway leading up;
make sure you bring some water for the climb! Once you find it, you'll 
be able to fast travel there.

The previous lord of Goblinwatch Keep has recently died, along with many
of his soldiers, in an epic battle against many goblins. As has always happened
when the Goblinwatch Lord falls, his sword has been magically sealed in an anvil;
only the one with the proper strength and intelligence, the two most important 
attributes for a Lord of Goblinwatch Keep to possess, will be able to pull the
sword and claim the Keep as their own. 

As mentioned earlier, there are many, many secrets throughout the Keep.
These include hidden weapons, armor, gems, and books, all yours for the taking,
if you can find them. There is also an extensive tunnel and adventure awaiting
the exploring soul.


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     3. Save Games

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This plugin should not invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error
messages when you reload the saved game without the plugin. But you
will be able to continue on with the original game, as long the character
in the save game DOES NOT have any of the items from this plugin, and 
IS NOT in the cell added by this plugin. As always, back up your saves
before using this plugin.

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     4. Notes

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v 0.1

* First release version
--Please note that there is EXTENSIVE landscaping changes around the area
of Goblinwatch Keep. This is almost guaranteed to conflict with other mods
that touch or use the same area; in particular, I'm thinking of the 
Unique Landscapes mod, which is certainly going to affect the same area.
I guess I'll try to clear that hurdle when I get to it. Any other conflicts,
please let me know; I don't know how well I'll be able to fix them, but 
I hope I can try.
--Also, even though you can, I don't suggest jumping onto the Keep's roof. There's
something wrong with the collision data, and it looks like you're floating a 
yard off the ground.
--I implemented the three NPCs with the idea to put in more, but I think the three
do it well. I highly suggest using a mercenary mod to bring more soldiers into the 
keep; there's certainly room for them!

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     5. Known Bugs

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	*None. Please submit any bugs to bkrisher@uvm.edu. That is, any
game-breaking bugs. I probably won't re-upload this due to accidental clipping
of statics, or tiny problems like that.

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    6. Thanks
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Thanks to the folks at Bethesda Softworks for making such a great game,
all the modders at the Elderscrolls.com forums for providing tips and 
motivation, and anyone who actually uses this mod.

Thanks especially to scruggsywuggsy the ferret and smedricksman24 at the forums 
for the creation and help with the sword script!

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    6. Have you Found? A list of things you might come across in the Keep.
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Have you found...

-The Guide to Kvatch?
-The Book of Fairy Tales?
-The Path of Gold?
-The Goblinwatch Armor?
-The Blood Thief?
-The Enchanted Glass Dagger?
-The Escaped Prisoner?
-The Reference to Caius Cosades? (2 of these!)
-The Daedric Chest?
-The Ebony Dagger?
-The Two Welkynd Stones (outside of the shrine?)
-The Alyeid Book?
-The Two Alyeid Keys?
-The Cheese & Fruit Platter

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Guiles


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Registered 12th August 2006

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