Guild Skill Requirements

This is the BETA version of the new guild skill requirements mod. The Fighter's and Mages Guild now have skill requirements for those who wi...

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This is the BETA version of the new guild skill requirements mod. The Fighter's and Mages Guild now have skill requirements for those who wish to ascend the ranks of the guilds.

Rules: -

Anybody can become an Associate in a guild (the guild's like to advertise their open-ness after all). However, if one wishes to move up in the ranks, then skill requirements and personal development are needed. Here is how it works: -

Mages Guild

Rank 1 (i.e. the one after Associate): - You need at least 10 points out of 3 of the following skills to attain this rank: -

Alteration COnjuration Illusion Mysticism Destruction Restoration Alchemy

Rank 2: - You need at least 20 points out of 3 of the above skills to attain this rank. Rank 3: - You need at least 30 points out of 3 of the above skills to attain this rank. Rank 4: - You need at least 40 points out of 3 of the above skills to attain this rank. Rank 5: - You need at least 50 points out of 3 of the above skills to attain this rank. Rank 6: - You need at least 60 points out of 3 of the above skills to attain this rank. Rank 7: - You need at least 70 points out of 3 of the above skills to attain this rank. Rank 8: - You need at least 80 points out of 3 of the above skills to attain this rank. Rank 9: - You need at least 90 points out of 3 of the above skills to attain this rank.

Fighters Guild

Rank 1 (i.e. the one after Associate): - You need at least 10 points out of 3 of the following skills to attain this rank: -

Blunt Blade Light Armor Heavy Armor Block Marksman Armorer

Rank 2: - You need at least 20 points out of 3 of the above skills to attain this rank. Rank 3: - You need at least 30 points out of 3 of the above skills to attain this rank. Rank 4: - You need at least 40 points out of 3 of the above skills to attain this rank. Rank 5: - You need at least 50 points out of 3 of the above skills to attain this rank. Rank 6: - You need at least 60 points out of 3 of the above skills to attain this rank. Rank 7: - You need at least 70 points out of 3 of the above skills to attain this rank. Rank 8: - You need at least 80 points out of 3 of the above skills to attain this rank. Rank 9: - You need at least 90 points out of 3 of the above skills to attain this rank.

Thieves Guild

Currently requires Sneak and Security of 35 or over for entry. If you don't have these values, then Armand will not be interested in accepting you as a member in the Garden of Dareloth. The reason I haven't (as of yet) done a skill system for the thieves guild is that I am still currently playing the quests and don't want to get spoilers by editing them in the CS. The thieves guild quests are different because there are no special topics regarding gaining ranks (i.e. 'advancement'). Ranks are gained within individual quest-topics themselves, making it messier to implement. Also, the 'Independent thievery' mod is recommended as a means of skill increase per rank.

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Download 'guild_skill_requirements.zip' (16KB)

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PersianPaladin


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Registered 29th July 2006

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