Hell On Earth Part II, The Island of Fire

This is the second part of what will be a 3 part series. This mod was developed for high leveled characters, and as such you should NOT atte...

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This is the second part of what will be a 3 part series. This mod was developed for high leveled characters, and as such you should NOT attempt the mod unless you are above level 20. It is extremely easy for one to die here. Location: This ESP contains the Island of Fire, which you can find by mounting your steed and heading to Leyawiin. Upon arrival at Leyawiin, follow the coastline south-east until to reach the mapmarker. Your adventure begins...

What this mod adds: - a small island in the Topal Bay - the chance to have gain a free cavern home - challenge for characters of high level Backstory: Found in a bloodstained journal of an Imperial Legion soldier: "The reports are true! The locals, they are not insane! The sailors neither... The island, dremoras, fire. They are here. They are coming. Im already dieing. If anyone gets a hand on this journal, send it to the Bl-" the rest of the page is torn from the journal.

Modders Suggestion: I strongly suggest that you visit the island AT NIGHT. By day it is tame, but at night, the true effect of the island takes hold.

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Readme
**  Hell on Earth Part II: The Island of Fire              **
** Game: TES IV: Oblivion                                  **
** Author: Dragonkin                                       **
** Original Release to public: 7-7-08                      **
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1. CONTENTS                           **
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1. Contents
2. Information on the mod
3. DISCLAIMER
4. Installation
5. Version History
6. Copy Status
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2. INFORMATION ON THE MOD             **
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This is the second part of what will be a 4 part series. This ESP contains the 
Island of Fire, which you can find by mounting your steed and heading to Leyawiin. 
Apon arrival at Leyawiin, follow the coastline south-east until to reach the mapmarker. Your adventure begins...

What this mod adds: - a small island in the Topal Bay
                    - the chance to have gain a free cavern home
                    - challenge for characters of high level
Backstory: 
       Found in a bloodstained journal of an Imperial Legion soldier:
      "The reports are true! The locals, they are not insane! The sailors neither... The island, dremoras,
       fire. They are here. They are coming. Im already dieing. If anyone gets a hand on this journal, send it to 
       the Bl-" the rest of the page is torn from the journal. 

I strongly suggest that you visit the island AT NIGHT. By day it is tame, but at night, it is a horrid place.

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3. DISCLAIMER                         **
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After complaints from people stating that their characters died too much in the last mod, this is now going to be in ALL readmes:

This is designed for people with characters above level 9, as the lowest
level enemy is 4, highest being is level 95(im not joking, he seriously is leveled to 95).
One way to insure that your character is not harmed is simply start on a new save. 

Also: I have, through the release thread on the BGS board, found that the mod conflicts with a couple of mods in the
      Topal Bay. 
The ones i know conflicts occur in are: The Vile Lair (minor clipping between the islands), Mouth of the Serpent, 
                                     &  Evil Estate. Possible conflict with the Beholder Shrine in Midas Magic.
These conflicts were not intended, or even known of when development of the mod started. Keep in mind this was 
started before Vile Lair was even released. 
                                        

DO NOT: Begin the mod if you are under level 9
        Begin the mod on your only save game. 
        Begin a new game to play the mod
        Assume this a romp in the park
        Spam my email/the mod comments with OMG MY CHARACTER GOT SWAMRED BY DREMORA YOU SUCKZORZ11!1!!1
        
Please people, if you do get stuck, even if you are the strictest player, there is a magical little thing called TGM. 

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4. Installation                           **
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Obviously, extract the .esp file to your oblivion directory, the default 
is:
C:Program FilesBethesda SoftworksOblivionData
Extract to there^
then, open the oblivion console and double click on The Island Of Fire.esp
plugin to begin using it.  
I seriously doubt you should start a new game for this.

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5. Version History (newest to oldest)       **
**********************************************
This part is a bit murky: The mod was started waaaayyy back sometime during July/August of 2006. 
It was worked on to a nearly completed point until September '06, when the comp this was modded on 
refused to load the TES CS. The mod then sat on my computer for about a year, until i picked it up 
again to try and finish it; Alas, the tornado gates were stuck open when i playtested it. So the 
mod went back into the harddrive for another year, until it was moved onto a new computer. After this, 
the mod was re-developed. Completion of the orignal mod actually finished sometime in '06, but final touch-ups 
were completed on 7-4-08. 

	V 1.0 - Final build, release, playtest, and packing
        V  .5 - All island cells completed
        V  .4 - All interior cells completed 
        V  .3 - All items and NPCs completed
        V  .1 - Initial Build. 

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6. Copy status and credits           **
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Credits:Bethesda for making the game
        All the people who gave support on the Elder Scrolls Forums.
        jackmix69 for the end boss scripting.
        
Copy Status:
Now, I really wouldnt want anyone to use this without my permission.
BUT! 
If you want to use some part of the mod, PM me on the Elder Scrolls Forums or contact me @ bobdylan0@gmail.com
My username is, of course, Dragonkin2.
As for the script though, contact jackmix69 on the elder scrolls forums.  
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Teaser for Part III: High in the Jerrel Mountains, an old Akaviri watchpost has resurfaced after a recent
                     earthquake. As the snow settled, figures of the damned began to surface from the ruins north
                     of Echo Cave....

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Dragonkin


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Registered 11th July 2006

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