Knight of order and Sheogorath's Allies' Armor

THIS MOD IS NOT MINE I AM ONLY THE GUY WHO PUT'S IN ON OTHER SITES FROM THIS IS IN CAPS LOCK BECAUSE THIS IS A WARMING From Franke_R...

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THIS MOD IS NOT MINE I AM ONLY THE GUY WHO PUT'S IN ON OTHER SITES FROM THIS IS IN CAPS LOCK BECAUSE THIS IS A WARMING From Franke_Rosenau

All of these armors are tied to the NPCs in many ways and to make it easier I modded the original names so I would not miss anything. This mod may conflict with other mods that edit the same object names.

The armors are based on the normal armors of the game Iron, Chain, Dwarven etc.. each “set” of armors equates to the character level encounter. For instance if you are 1st or 2nd level the armor you would come across is Iron at Third through Fifth you would get steel etc…

Knight of Order

As I mentioned, the armors are based on the normal armors of Iron, Steel, Dwarven etc… I took those values and added them together to get the base value for the KOO armor. For instance I took the point values for AC, Weight, Price and health for an Iron Helmet which is 4, 6, 25, 150 then I added them with the next piece of armor the Gauntlets, then Boots etc until I got a combined number of AC: 28, Weight: 69, Price: 205, and Health 975. The AC is the same as if you were wearing the full suit of armor of that type. Bethesda added the scores together as well.

They are leveled to the player.

I tweaked the price and health by lowering them by 20% to tone it down a bit. The results are below:

Knight of Order Armors Plr Lv Armor AC Weight Price Health 1 Iron 28 69 164 780 3 Steel 31.5 80.5 340 1300 6 Dwarven 35 92 764 2080 10 Orkish 38 103.5 1720 3120 15 Ebony 42 120.75 3640 4940 20 Daedric 56.5 138 9080 7020

Golden Saints and Dark Seducers

I only made these playable. I did not change the values any.

WARNING: You need Shivering Isles for this to work!

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THIS MOD IS NOT MINE I AM ONLY THE GUY WHO PUT'S IN ON OTHER SITES       FROM THIS IS IN CAPS LOCK BECAUSE THIS IS A WARMING
From Franke_Rosenau

All of these armors are tied to the NPCs in many ways and to make it easier I modded the original names so I would not miss anything. This mod may conflict with other mods that edit the same object names. 

The armors are based on the normal armors of the game Iron, Chain, Dwarven etc.. each “set” of armors equates to the character level encounter. For instance if you are 1st or 2nd level the armor you would come across is Iron at Third through Fifth you would get steel etc…

Knight of Order

As I mentioned, the armors are based on the normal armors of Iron, Steel, Dwarven etc… I took those values and added them together to get the base value for the KOO armor. For instance I took the point values for AC, Weight, Price and health for an Iron Helmet which is 4, 6, 25, 150 then I added them with the next piece of armor the Gauntlets, then Boots etc until I got a combined number of AC: 28, Weight: 69, Price: 205, and Health 975. The AC is the same as if you were wearing the full suit of armor of that type. Bethesda added the scores together as well.

They are leveled to the player.

I tweaked the price and health by lowering them by 20% to tone it down a bit. The results are below:

Knight of Order Armors
Plr Lv	Armor	AC	Weight	Price	Health
1	Iron	28	69	164	780
3	Steel	31.5	80.5	340	1300
6	Dwarven	35	92	764	2080
10	Orkish	38	103.5	1720	3120
15	Ebony	42	120.75	3640	4940
20	Daedric	56.5	138	9080	7020




Golden Saints and Dark Seducers 

I only made these playable. I did not change the values any. 

WARNING:  You need Shivering Isles for this to work!

Read More

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