This mod adds a myriad of new creatures based off of those previously seen in the other Elder Scrolls games or mentioned within the lore itself. In the main version of the mod, most Daedra and regular creatures will spawn when you obtain a certain level (in the "vanilla" style). However, a few of the creatures have specially hand-crafted encounters which will take you through many unique experiences, from a long lost Dwemer ruin, through the den of a massive Frost Giant, and into the strange existence of a Were-crocodile! After weeks of toil, the mod is finally complete in its first incarnation, and we are proud to present to you a collection of creatures never before seen in TESIV: Oblivion, including the first completely custom modeled and rigged creatures to be modded into the game.
If your new to The Elder Scrolls series I encourage you to read the book series titled "The Adventurer's Guide to Tamriellic Creatures" that this mod adds as it gives a fairly good description of the creatures and tells a bit about what they are and where they come from, you may even find a few clues to the location of the more rare ones!
As a bonus to other modders, this mod is open to use as a resource pack. Many large projects have already shown interest in the mod, and I hope that our work will be put to use to create some really creative and fun mods. The resources are open to everyone and I only ask that you follow the simple conditions listed in the Conditions section below, should you plan to incorporate some or all of the creatures in your mod.
v1.2 Updates -Giant spider creature added -LCE-Addon.esp silent mp3s for werecroc quest added to slow dialog. -Golden Saints now appear at level 21+ instead of 25+ -Arena bug resolved. -Red level conflicts with OOO, MMM, and Fran's Mod have all been resolved -The Complete Ranger's abandoned mine conflict resolved. -Summon's timers now operate properly. -Updated read me to include creature appearance guide.
There are no comments yet. Be the first!