v1.3 -Giant spider and guar quest added at the estate due north of Cheydinhall. -Guar mount added (received as a reward). Instructions below for customizing. -LCE Extras: 4 new Giant Spider variation skins -LCE Extras: Tutorial - How To Add Custom Creature -Werecroc heal bug fixed (repeated casting) -Golden Saints now carry a bow standard to prevent occasionally appearing unarmed.
This mod adds a myriad of new creatures based off of those previously seen in the other Elder Scrolls games or mentioned within the lore itself. In the main version of the mod, most Daedra and regular creatures will spawn when you obtain a certain level (in the "vanilla" style). However, a few of the creatures have specially hand-crafted encounters which will take you through many unique experiences, from a long lost Dwemer ruin, through the den of a massive Frost Giant, and into the strange existence of a Were-crocodile! After weeks of toil, the mod is finally complete in its first incarnation, and we are proud to present to you a collection of creatures never before seen in TESIV: Oblivion, including the first completely custom modeled and rigged creatures to be modded into the game.
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