This is the MogMog for morrowind converted to use for TESIV:Oblivion. You can now play as a mog, and create all sorts of havoc in the game, although you already could. There is now a chest outside of the Imperial sewer exit (Where you leave the sewers in the beginning of the game :P ) that is loaded with moogle supplies. There is now "MogMod.esp" and "MogModOblivionFeet.esp". The MogMod.esp is for standard moogles, the "MogModOblivionFeet.esp" removes the moogle feet, and gives them standard Oblivion feet. Hair models change color, as well as the moogles. "Moogle OS" is your standard open-eyed moogle."Moogle PG" Is the moogle with completly closed eye's and a different nose, looks more like the FF ones. "Moogle SQ" Is your standard moogle with partially closed eye's making the moogle look sad, angry, or just plain evil.
---===Notes===--- #1, You cannot use boots or shoes, if you do the new feet will overlap the boots/shoes and create some major problems with how it looks. #2, gauntlets cannot be worn with the moogle hand gauntlets, as they are gauntlets themselves, and are toggable through the moogle hands spell. #3, The flight script is a bit hard to control, and there are some tips about how to use it. Do not deactivate over water, do not activate while inside, or in a city. #4, Helmets are not workable on the moogle, considering the moogle head is par of the tail slot. #5, on that note, dont use any armor that uses the tail slot, or else you will lose your head, wings, feet, and tail.
---===Bugs===--- #1, There is a bug with the moogle hands gauntlets, that they will stay one static color, so if you have say a green moogle, they will not be green, they will be the standard color.
#2, there are bugs with the flight script, but it is not mine, and so I can't fix them :P
#3 For some odd reason the hair models will show up in TESCS, but not in-game, some kind modder will have to figure out this one for me.
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