More and Moldy Ingredients

The guards are alerted and you have to quickly get away. The sewers seems like a nice hiding place, and you make your way there. Once in, y...

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The guards are alerted and you have to quickly get away. The sewers seems like a nice hiding place, and you make your way there. Once in, you sit down for a while to try to put a value on the stole goods. While counting, you grab a conveniently placed apple. Since all sewers come with fresh apples these days, as part of the Cyriodiil welfare program... Right?

No, actually - there's something wrong with that picture. Something you can now fix. With this mod, around 26 new moldy and spoiled ingredients will be added to the food lists, so they randomly appear in chest and crates. Ever tried to eat a moldy fruit? With logic alone you should be able to tell it's not a good idea. These moldy ingredients work prefect for poisons though, or just for added realism.

So far it's pretty rare to stumble upon something moldy, with the highest chance in the lower class containers. I will change this in future releases, if possible (thinking in compatibility tracks) by editing the containers directly, to increase the chances in sewers and dungeons.

Complete list of ingredients: Apple, Beef, Blackberry, Boar meat, Bread loaf, Carrot, Cheese wedge, Cheese wheel, Corn, Crab meat, Grapes, Lettuce, Mutton, Onion, Orange, Pear, Potato, Pumpkin, Radish, Rat meat, Strawberry, Tomatoe, Wattermelon, Venison steak.

How the effects for the new moldy ingredients were made: Negative effects (drain, damage, etc.) have been strengthen, together with neutral (night eye, light) ones. Positive (restore, fortify) have been flipped.

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Download 'q_more_and_moldy_ingredients_v11.rar' (868KB)

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asQarne


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Registered 3rd August 2006

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