Municipal Policeman Tools

This mod add two Signals as weapons, a sword and a shield. Don't look at the quality of the models as this is Neurological's first attempt...

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File Description

This mod add two Signals as weapons, a sword and a shield. Don't look at the quality of the models as this is Neurological's first attempting to the modeling world. Remember is a silly mod, not intend to be serious. The weapons are located into a wardrobe in the abandoned house of Cheynidhal, behind the stairs of the second floor (see the pic for reference).

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Neurological's Municipal Policeman Tools


//DESCRIPTION


This mod add two Signals as weapons, a sword and a shield. Don't look at the 
quality of the models is my first attempting to the modelling world.
Also Wolve helped me with the sword texture. Remember is a silly mod, not intend to be serious.
The weapons are located into a wardrobe in the abandoned house of Cheynidhal, behind the stairs of the second floor (see the pic for reference).


//INSTALL-UNINSTALL

unzip the archive into your Oblivion directory (usually Program FilesBethesda SoftworksOblivion)
then run Oblivion and select "Data Files", then select the ESP file "neuro_signals" and run the game.

For uninstall simply remove the neuro folders contained into Meshes and Textures folders.

//BUGS

Sometime the shield won't show until you equip also a sword. 
If you find more bugs, pls contact me.


//CREDITS

Neurological:
Models, Stop Shield Texture

Wolve:
Pedestrian Sword Texture

//CONTACTS

neurological AT neuro-lab DOT net

http://www.neuro-lab.net

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Neurological


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Registered 1st September 2007

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