Necromancer's Guild

The mod everyone has been waiting for, its the Necromancer's Guild. Although at this stage it is a Beta 1 and has no audio. It shows promise...

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The mod everyone has been waiting for, its the Necromancer's Guild. Although at this stage it is a Beta 1 and has no audio. It shows promise.

"While the Arts of Necromancy are only illegal in the province of Morrowind, few citizens of the Empire have an enlightened view of our Art. Thus, the acquisition of corpses on which to experiment is often difficult...

...In Cyrodiil, a few Necromancers who have served the Empire are given the corpses of criminals and traitors to use legally. This provides those who have acquired such a post with a fresh supply of corpses, most of them young, strong, and intact...

...While the Arts of Necromancy can be practiced on animals, such experiments rarely produce interesting results. The servant's ability to follow directions seems to be related to the subject's intelligence in life. While raising the corpse of a man, elf, or beastman can produce a useful servant, the corpses of animals produce mere guard dogs at best. Often a raised animal is unable to distinguish its master from the rest of the living and many amateur practitioners have been torn apart by the animal servants they created. Let such stories be a lesson to you..." - Taken from On the Preperation of a Corpse

To start the questline talk to Jack Nueroth at the Chestnut Handy Stables near the Imperial City, from there everything should be self explanitory.

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Readme
====================================================================
Necromancer's Guild ALPHA README
====================================================================

====================================================================
LICENSE AND COPYRIGHT 
====================================================================
Music by Kevin MacLeod (incompetech.com) Licensed under Creative
Commons "Attribution 2.0" http://creativecommons.org/licenses/by/2.0/

====================================================================
INTRODUCTION 
====================================================================
"While the Arts of Necromancy are only illegal in the province of
Morrowind, few citizens of the Empire have an enlightened view of
our Art. Thus, the acquisition of corpses on which to experiment is
often difficult...

...In Cyrodiil, a few Necromancers who have served the Empire are
given the corpses of criminals and traitors to use legally. This
provides those who have acquired such a post with a fresh supply of
corpses, most of them young, strong, and intact...

...While the Arts of Necromancy can be practiced on animals, such
experiments rarely produce interesting results. The servant's ability
to follow directions seems to be related to the subject's intelligence
in life. While raising the corpse of a man, elf, or beastman can
produce a useful servant, the corpses of animals produce mere guard
dogs at best. Often a raised animal is unable to distinguish its
master from the rest of the living and many amateur practitioners
have been torn apart by the animal servants they created. Let such
stories be a lesson to you..." 
 - Taken from On the Preperation of a Corpse


To start the questline talk to Jack Nueroth at the Chestnut Handy
Stables near the Imperial City, from there everything should be self
explanitory.

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VERSION HISTORY
====================================================================
- VERSION .04 ALPHA -

Fixed the Mehtcen dungeon to include a Void Soul Gem instead of a
Black Soul gem.
Fixed length of time Dialog stays on screen for jack's conversation
Added a key requirment to the new World's entrace, key recieved at
the end of the Ethereal Horses quest.
Fixed shader issues on Horses
Fixed Jack's dialog to better reflect the location of Mehtcen
Added Necromancer's Alter to the New World
Removed broken references, fixed compatibility flags from other mods

- VERSION .03 ALPHA -

Initial questline has been initially scripted out, the
passage to the world of the Necromancers has been created, and the
initial landmass of the Necromancer's World has been created.

- VERSION .02 ALPHA -

Changed some of the dialog in the initial quest to reflect quest
better. Also changed journal entry to reflect this.

- VERSION .01 ALPHA -

Initial pre-release, includes the Ethereal Horses quest, and an
introduction to the Necromancer's Guild. 2 New Necromancer Spells,
the Necromancer Skill, and the original Ethereal Horses spells.

====================================================================
BUG FIXES 
====================================================================

v.04 - fixed issue with Mehtcen containing a Black Soul Gem instead
	of a Void Soul Gem
v.02 - fixed issue with door to the Aylied Ruin not opening

====================================================================
KNOWN ISSUES
====================================================================

None at this time.

====================================================================
GETTING STARTED
====================================================================

SOFTWARE DEPENDENCIES
--------------------------------------------------------------------
The Elderscrolls IV: Oblivion

INSTALLATION INSTRUCTIONS
--------------------------------------------------------------------
extract the archive using WinRAR to 
C:\Program Files\Bethesda Softworks\Oblivion\Data directory OR
wherever you installed Oblivion!

Be sure to include the directory structure in the archive!

For WinRAR visit www.rarlabs.com


TESTING THE SOFTWARE
--------------------------------------------------------------------
This mod is still in alpha release status, please email post all bugs
in http://www.elderscrolls.com/forums/index.php?showtopic=380429 or
email to seiggy2k@gmail.com

====================================================================
SOURCE CODE INFORMATION
====================================================================

If you need help creating a mod that uses any features that I have
already created here, feel free to email me and I will help you with
any problems that I can! If you want to direct copy anything from my
mod, just please credit me for the work!


====================================================================
DIRECTORY STRUCTURE 
====================================================================

\Oblivion\Data\Necromancer Guild Prequal.esp
\Oblivion\Data\Meshes\creatures
\Oblivion\Data\Meshes\creatures\horse
\Oblivion\Data\Meshes\creatures\horse\horsefire.nif
\Oblivion\Data\Meshes\creatures\horse\horsefrost.nif
\Oblivion\Data\Meshes\creatures\horse\horseheadfire.nif
\Oblivion\Data\Meshes\creatures\horse\horseheadfrost.nif
\Oblivion\Data\Meshes\creatures\horse\horseheadshock.nif
\Oblivion\Data\Meshes\creatures\horse\horseshock.nif
\Oblivion\Data\Meshes\creatures\horse\mane_fire.nif
\Oblivion\Data\Meshes\creatures\horse\tail_fire.nif
\Oblivion\Data\sound\fx
\Oblivion\Data\sound\fx\Necro
\Oblivion\Data\sound\fx\Necro\The_Dread_Kevin_MacLeod.mp3
\Oblivion\Data\textures\creatures
\Oblivion\Data\textures\creatures\horse
\Oblivion\Data\textures\creatures\horse\horsefrost.dds
\Oblivion\Data\textures\creatures\horse\horsefrost_n.dds
\Oblivion\Data\textures\creatures\horse\horsetailfire.dds
\Oblivion\Data\textures\creatures\horse\horsetailfire_n.dds
\Oblivion\Data\textures\creatures\horse\horse_fire.dds
\Oblivion\Data\textures\creatures\horse\horse_n.dds
\Oblivion\Data\textures\creatures\horse\horse_shock.dds


====================================================================
CONTRIBUTORS 
====================================================================  

Questline Story designed by SeiGGy, Written by Ciinien
All dialog written by Ciinien

Music by Kevin MacLeod (incompetech.com) Licensed under Creative
Commons "Attribution 2.0" http://creativecommons.org/licenses/by/2.0/


====================================================================
CONTACT INFORMATION AND WEBSITE
====================================================================
We welcome your feedback, suggestions and contributions. Contact us
via email if you have questions, feedback, code submissions, 
and bug reports.

For general inquiries - seiggy2k@gmail.com or on TES Forums::
	http://www.elderscrolls.com/forums/index.php?showtopic=380429

====================================================================

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seiggy


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Registered 31st May 2006

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