New Merchants Items

Now in version 1.4 What's new : -Added a script that respawn the merchant cells when the player gains a level, so...

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Now in version 1.4

What's new : -Added a script that respawn the merchant cells when the player gains a level, so you won't have to wait for days to see the new stuff appearing in the shops. -Updated the Katana part to the Severian's new Akaviri Import with now off hand / dual wielding weapons.

Upcoming work : Including evental dual Wieldind mod and extend his auto unequip scripts for Severians off hand weapons. Release date : Unknown

This mod intends to add several modder's created and the original armors and weapons of the game to the merchants all over Cyrodiil. This includes the mods of the following talented modders :

-Sin: Sin's Expanded Light Armor for Bronze, Golden Mithril, Elven Sky, Elven Eldar, Red Glass and Blue Glass. Here is a link to his web site http://www.gocworld.com/oblivionmods.htm Stay tuned there is more coming

-Severian: Severian's Akaviri Imports

-Axeface: Blue and Red Archmage Battle Armor and Blades Ceremonial Armor

-Chiz: Braided Battle Dress and Weapons

Why this mod? My main problem with new armor and weapons mods is that they usually mess with NPCs or Loot leveled list and therfore would conflict with mods as OOO, Francesco or G_loot. I was also disappointed that high end stuff (ebony, daedric, elven, glass...) cannot be found in stores, I like to have something to get gold for. So I only kept the armors and weapons, there is no change to the actual leveled lists of the game so it does not affect the NPCS and loot, chest spawning.

What it does Each merchant now have one randomized item of each type (according to the player's level) and X totaly randomized items from the new leveled list (according to the player's level). This mod should be conflict free as I created new leveled lists and new containers which have been given correct ownership.

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Readme
==========================================
New Merchants Items Mod by Deckard (achanonier here)
==========================================


Now in version 1.4

What new : 
Added a script that respawn the merchant cells when the player gains a level, so you won't have to wait for days to see the new stuff appearing in the shops.
Updated the Katana part to the Severian's new Akaviri Import with now off hand / dual wielding weapons.

Upcomming work : 
Including evental dual Wieldind mod and extend his auto unequip scripts for Severians off hand weapons.
Release date : Unknown


This mod intends to add several modder's created and the original armors and weapons of the game to the merchants all over Cyrodiil. This includes the mods of the following talented modders : 

-Sin: Sin's Expanded Light Armor for Bronze, Golden Mithril, Elven Sky, Elven Eldar, Red Glass and Blue Glass. 
Here is a link to his web site http://www.gocworld.com/oblivionmods.htm Stay tuned there is more coming

-Severian: Severian's Akaviri Imports

-Axeface: Blue and Red Archmage Battle Armor and Blades Ceremonial Armor

-Chiz: Braided Battle Dress and Weapons

Why this mod?
My main problem with new armor and weapons mods is that they usually mess with NPCs or Loot leveled list and therfore would conflict with mods ass OOO, Francesco or G_loot.
I was also disappointed that high end stuff (ebony, daedric, elven, glass...) cannot be found in stores, I like to have something to get gold for. So I only kept the armors and weapons, there is no change to the actual leveled lists of the game so it does not affect the NPCS and loot, chest spawning.

What it does
Each merchant now have one randomized item of each type (according to the player's level) and X totaly randomized items from the new leveled list (according to the player's level).
This mod should be conflict free as I created new leveled lists and new containers which have been given correct ownership.


Here is the content added to the merchants and at wich level there are available :
===============================
Light armors 		Level
Bronze 			10
Golden Mithril 		10
Elven Sky 		18
Elven Eldar 		18
Standard Elven 		18
Light Braided dress 	18
Blue glass 		25
Red glass 		25
Standard Glass 		25
===============================


===============================
Heavy Armors 		Level
Heavy Braided dress 	25
Archmage 		25
Blodd Archmage 		25
Standard Ebony 		25
Standard Daedric 	35
Blades Ceremonial Armor (That one you can get when you are member of the Blades)
===============================


===============================
Weapons 		Level
Standard Elven 		18
Braided 		18
Standard Glass 		25
Standard Ebony 		25
Standard Daedric 	35
===============================


For each material the following weapons are added

=========New Weapons========
Iron Katana
Steel Katana
Silver Katana
Dwarven Katana
Elven Katana
Glass Katana
Ebony Katana
Daedric Katana
Black Hand Katana

Black Hand Dai-Katana
Iron Dai-Katana
Steel Dai-Katana
Silver Dai-Katana
Dwarven Dai-Katana
Elven Dai-Katana
Glass Dai-Katana
Ebony Dai-Katana
Daedric Dai-Katana

Iron Tanto
Steel Tanto
Silver Tanto
Dwarven Tanto
Elven Tanto
Glass Tanto
Ebony Tanto
Daedric Tanto
Black Hand Tanto

Iron Wakizashi
Steel Wakizashi
Silver Wakizashi
Dwarven Wakizashi
Elven Wakizashi
Glass Wakizashi
Ebony Wakizashi
Daedric Wakizashi
Black Hand Wakizashi

Iron Kodachi
Steel Kodachi
Silver Kodachi
Dwarven Kodachi
Elven Kodachi
Glass Kodachi
Ebony Kodachi
Daedric Kodachi
Black Hand Kodachi

Iron Ninjato
Steel Ninjato
Silver Ninjato
Dwarven Ninjato
Elven Ninjato
Glass Ninjato
Ebony Ninjato
Daedric Ninjato
Black Hand Ninjato

====Off Hand Weapons // Dual Wiedling====

Iron Tanto (off)
Steel Tanto (off)
Silver Tanto (off)
Dwarven Tanto (off)
Elven Tanto (off)
Glass Tanto (off)
Ebony Tanto (off)
Daedric Tanto (off)
Black Hand Tanto (off)

Iron Wakizashi (off)
Steel Wakizashi (off)
Silver Wakizashi (off)
Dwarven Wakizashi (off)
Elven Wakizashi (off)
Glass Wakizashi (off)
Ebony Wakizashi (off)
Daedric Wakizashi (off)
Black Hand Wakizashi (off)

Iron Kodachi (off)
Steel Kodachi (off)
Silver Kodachi (off)
Dwarven Kodachi (off)
Elven Kodachi (off)
Glass Kodachi (off)
Ebony Kodachi (off)
Daedric Kodachi (off)
Black Hand Kodachi (off)
===============================


Installation Notes
-Unzip in your Oblivion/data dir.
-Activate the esp file.
-Enjoy (it make take some games days to appear as the items are spawning according to your ihourtorespawncell value)

Uninstall
-Deactivate the esp file


Use of this mod : 
This mod can be bundled, modified but make sure to give the proper credits to me and the modders above.

Known issues : None

All feedback will be really appreciated!


Historical Revision

V1.4
Added the new Akaviri imports mod from Severian and deleted the old katan mod
Change to the leveled lists
Now with dual wielding // off hand weapons as shield

V1.3
The scripts now respawns the cells each time the player gains a level

V1.2
Better version of the script

V1.1
Added a script that force every shop's cell to respawn so that you don't have to wait to get the new stuff

V1 : Original version

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Deckard


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Registered 11th May 2006

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