Oblivion Upscaled Textures (OUT)

4x on ALL textures. Also include 2x version. Used ESRGAN models on separated alpha and RGB. Also some waifu2x. Should look like vanilla, but...

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File Description

4x on ALL textures. Also include 2x version. Used ESRGAN models on separated alpha and RGB. Also some waifu2x. Should look like vanilla, but less 2006.

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Download 'Oblivion Upscaled Textures Default.7z' (5.32GB)

About This Version (1.0.0)

Version: 1.0.0

Released: 11th October 2019 2:50pm

Screenshots
Readme
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ADVICE
====

ADVICE FOR NOOBS:
Use SkyBSA
SKYBSA invalidates vanilla (original) textures. The game ALWAYS prefers vanilla textures. You want to use my textures. Use SkyBSA to use my textures.


ADVICE FOR DOWNLOAD IF YOU HAVE POOR OR SPOTTY INTERNET:
Use a download manager like: 
JDownloader or IDM
This prevents the download(s) from breaking if your Internet goes offline. You may also pause downloads if you only want to download it at night. I used to use IDM years ago to download Oblivion texture packs actually :D
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4x on ALL textures. Also include 2x version. Used ESRGAN models on separated alpha and RGB. Also some waifu2x. Should look like vanilla, but less 2006.
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Ignore Mess, I am attempting to re-write this page to be more descriptive, but I do not use BBCODE.
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General
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This covers ALL* textures from vanilla oblivion. Uses textures from UOP, if available. Black box textures, 'lod' textures, 'billboard' textures, and textures that shouldn't be touched are NOT included, because they are not too be touched.
Some texture folders such as effect, fire, magic are untouched because of negligible gains on the small amounts of 'touchables'.
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4x and 2x refers to factor of scaling. For example these are common sizes encountered in oblivion textures:
If original = 256; 2x = 512; 4x = 1028;
If original = 512; 2x = 1028; 4x = 2048; (Most Common)
If original = 1028; 2x = 2048; 4x = 4028; (Least Common)
From this, one can understand that 2x != 2k and 4x != 4k.
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Files
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There are many files available to download based on your preference.
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Formats:
4x_FULL: 4x diffuse map, 4x normal map, 2x glow map
4x: 4x diffuse map, 2x normal map, 2x glow map
2x: 2x diffuse map, 1x normal map, 1x glow map
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Diffuse map = The main image, defines color and pattern.
Normal map = Defines the way light interacts with an image. Denoted with an '_n'.
Glow map = Defines what part is 'shiny' or 'glowing', not often used. Denoted with an '_g'.
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Default:
4x: architecture, dungeons, lndect, obl, armor, characters, clothes;
2x: clutter, weapons, creatures.
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Generic Modules:
arch = architecture folder
armor = armor folder
characters = characters folder
clothes = clothes folder
clutter = clutter folder
creatures = creatures folder
dungeons = dungeons folder
land&ect = 'land and ect'; landscape, plants, rocks, sky, trees, water, and wood folders
oblivion = oblivion and obliviongate folders
weapons = weapons folder
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Optional:
Glass: Dark or Pale variants. See photos for comparison.
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VERSION
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1.0
Initial release, done with purely ESRGAN_4x model. Uses photoshop denoising. Has numerous artifact damage. Comes in a 4x or 2x version. This is the same for all modules. 
2.0
2nd release. Done with various basic-sr models. Uses 'BC1NoiseAgressiveTake3' by Alsa for denosing. Uses waifu2x 'RGB Model' @ Denoise level 2 with a magnifaction size of 2x for glow maps. Introduces the 4xd-2xn subtype. See specific module for information.
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x.0
Represents rewrite of a module. See specific module for information.
x.x.1
Represents an addition of forgotten files, or minor overwrites. See specific module for information.
x.1
Represents a significant rewrite of information in a module. See specific module for information.
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SPECIFIC VERSION HISTORY
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1default:
2.0: See 'FILES: default:' for format. Includes some optimised headmesh, and clothing fix.
1.0: Initial Commit.
arch:
2.0: Uses interpolated manga109Attempt & RRDB_ESRGAN_x4 @ 0.5 for normal and diffuse.
1.0: Initial Commit.
armor:
2.1: Replaced normals with 2x waifu version.
2.0: Uses a mix of Skyrim & WeaponsAndArmor. Uses NormalMap on normals. Uses Alpha on alpha channels.
1.0: Initial Commit.
characters:
2.0: Uses a mix of manual, interpolated manga109Attempt & RRDB_ESRGAN_x4 @ 0.8.
1.0: Initial Commit. Has some manual overrides. Uses hair from my previous overwrite mod on the nexus.
clothes:
2.1: Replaces normals with 2x waifu version.
2.0: Uses a mix of Skyrim & WeaponsAndArmor. Uses NormalMap on normals. Uses Alpha on alpha channels.
1.0: Initial Commit.
clutter:
2.0: Uses a mix of models: RRDB_ESRGAN, Misc. Uses 2x waifu normals.
1.0: Initial Commit.
creatures:
2-0: Uses a mix of models: RRDB_ESRGAN, Misc. Uses 2x waifu normals.
1-0: Initial Commit.
dungeons:
2.0.1: Added missing files.
2.0: Uses interpolated manga109Attempt & RRDB_ESRGAN_x4 @ 0.5 for normal and diffuse.
1.0: Initial Commit.
land&ect:
2.0: Uses a mix of models: forest_textures, GroundTextures, Misc, RRDB_ESRGAN. Uses 2x waifu normals.
1.0 Initial Commit.
oblivion:
2.0: Uses interpolated manga109Attempt & RRDB_ESRGAN_x4 @ 0.5 for normal and diffuse.
1.0: Initial Commit.
weapons:
2.0: Uses a mix of Skyrim & WeaponsAndArmor.
1.0: Initial Commit.
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VIDEO
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CREDITS
====

As always do whatever you want with my files, as long as you credit the original authors in my credits below.
credit:
junkacc11
scanti
KGTools
ESRGAN
Wifu2x
Honh; crop-upscale-merge
Alsa; Models
Deorder; Models
LyonHrt; Models
Intel DDS Tool
Photoshop
Nvidia DDS Tool
Unofficial Oblivion Patch Team
nuska
lunasprite13

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