OblivionReborn is a multiplayer system for "The Elderscolls 4: Oblivion". This system is a client server system that is relatively easy to setup.
Features: -Support for up to 30 players -Position and Animation synchronization -Equipment synchronization -Chat -Support for ORSM / OR:E support tools -Command for clients to get list of players -Server-side chat log -Name injection for other players -Message style chat -Map markers to show where other players are -Commands to fix bugged players
---Welcome--- Thanks for downloading OblivionReborn! You're well on your way to playing one of the most amazing mods you've ever seen! ---Client Setup--- This readme only include basic instructions. For detailed instructions please visit our website at http://www.qwerty-games.com 1. Make sure your Oblivion is patched to version 1.2.0416 If it is not patched up OblivionReborn will NOT work 2. Download and install OBSE from http://obse.silverlock.org a. Download the OBSE .zip file b. Extract the contents to your root Oblivion directory (i.e. c:Program FilesBethsoftOblivion) 3. Copy the contents of the OblivionReborn to your root Oblivion directory 4. Edit Realmlist.wth to include the IP address of the server you wish to connect to 4. Run OBSE_Loader to start Oblivion with OBSE 5. When in-game, travel to the Imperial Palace and speak to Lord Drakus and it will connect to the server you specified in Realmlist.wth ---Server Setup--- 1. Run OblivionRebornServer.exe 2. (yes it's that simple, that's all you do) Have fun playing OblivionReborn! ---change Log--- 0.6.9 -Added Message style chat display -Added map markers to display location of other players -Added MPFixPlayer command -Fixed chat bugs -Fixed connection issues -Fixed issues with players not showing up 0.6.8 -Added name injection -Added server-side chat log -Added more support for OR:Express -Fixed issues with players not showing up -Fixed bugs with server monitor compatibility code 0.6.7 -Added server monitor functionality to server -Added command to get list of players on client (MPGetPlayers) 0.6.6 -Fixed interior access bug -Fixed load screen bug -Added position interpolation system -Added redundant positioning -Added server-side data clear on disconnect -Fixed client-side data clear on disconnect
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