OlvusulthiaAlpha2.zip

Olvusulthia is a city somewhere below the ground. It can simulate day and night and weather, but has no sun. It broke away from its colonizi...

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Olvusulthia is a city somewhere below the ground. It can simulate day and night and weather, but has no sun. It broke away from its colonizing country a decade earlier and now is self-sufficient. The Olvusulthians hate the city guards of Cyrodill and the nobility, but if you’re a Blade, don’t worry… they don’t hate them.

Still, there may be an even darker threat right at their doorstep… And they’re red!

Search in the mountains southeast of Cheydinhal. There, you’ll find the entrance to Olvusulthia beneath a ruined fort. Don’t look too far for the key to enter. When you see the two guards in Dwarven Armor, you know you’ve found the right place. Go further south, however, and you might find these red beings. This also changes sightly certain quests (making characters unessential after quests if they’re not used again and making objects standard, not quest essential like the Ring of the Vipereye).

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Readme
This mod was formed with the Shivering Isles installed. It might work funny without it.

Before installing this, know that there’s a custom race in this mod. To play as them, you’ll need to download KyneTarse’s Custom Race Mod so you can play as the custom race without being hindered by Valen Dreth’s silence at the beginning of the game. A link is provided below.

http://elderscrolls.filefront.com/file/Custom_Race_Fix;65184

	Please ask before distributing any of this in other mods and make mention of me. My email address is:

	Jaosals42@gmail.com

	But it might take some time for me to answer, just so you know beforehand.

	Extract the esp. file, meshes, and textures to the data file. You can find the data file in… 

Your computer drive (C, D, etc.) – Program files – Bethesda Softworks – Oblivion – data.

(Screenshots included in the file if they don’t show up on the website itself.)

	Additions from original alpha version:

	-Incomplete, but new Rustic Town, foundation up for Industry Town, and Ou’zixu walls under construction.

	-Can pay gold when committing crimes at all times, even if it exceeds 5,000, as long as you have enough. (Both Oblivion and Shivering Isles).

	-Most items now have an owner, meaning you have to steal to gain most things. 

-Added several merchants in the Rustic-Town Marketplace. 

-Swamp District now separate from Disco Beach.

-More npcs 

-New soundtrack (I was not the composer – this music I found from various games and I thought they complemented the game)

-Most npcs in Olvusulthia should now be non-essential 

(WARNING! DON’T TALK TO ROBERT IN THE ABANDONED SHACK! YOU MIGHT BE FORCED TO HAVE HIM FOLLOW YOU! IF YOU ARE, YOU CAN TRY TELLING HIM TO STOP FOLLOWING BUT HE’LL CONTINUE TO PERSUE YOU!! I’M IN THE PROCESS OF CORRECTING HIS AI PROPERLY!)

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jaosals42


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Registered 4th May 2008

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