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This amazing Modder's Resource contains several pillow meshes that look very good as accents in any home. Another excellent resource by Xiamara.
================================================================= Pillow Mesh Set - Modder's Resource By: Xiamara ================================================================= 1. Description/Use 2. Texturing Tips 3. Known bugs/issues 4. Credits 5. Usage 6. Contact/Other ================================================================= 1. DESCRIPTION/USE ================================================================= These are pillow meshes that I created in 5 shapes. I have included a UV mapped version as well as 4 re-textured sets. This is only a modder's resource, so the pillows are not added to the main gameworld. However, I included a demo .esp that you can use to take a look at the meshes. Just copy the included .esp file and the meshes and textures folders into the correct Oblivion subdirectories. In the construction set, you can look at the meshes in the interior cell called "aaaPillowLand". If you like, you can check out this test cell while in the game. Just open the console, type and enter "coc aaaPillowLand" (without the quotes). There is no exit door in that test cell, so to leave open your map and fast travel out. The pillows are "statics." Poly count: Heart 430 Polys Round 264 Polys Square and Rectangle 128 polys each Roll 80 polys ================================================================= 2. TEXTURING TIPS ================================================================= When creating your own textures, you will need to create a normal map for each one. Without the normal map, the mesh may appear dull or black in game. Here is a great tutorial by Shiraishi on how to create normal maps for your textures: http://cs.elderscrolls.com/constwiki/index.php/Normal_Maps_Basics Here is a link to where you can download the NVIDIA Normal Map Filter Plugin for Adobe Photoshop: http://developer.nvidia.com/object/photoshop_dds_plugins.html Please also be careful that you do not include any underscores _ in your main texture's file name. Only your normal map should have _n at then end of the name. When the _ appears in the main file name, somehow the game gets confused and does not recognize which file is the normal map. ================================================================= 3. KNOWN BUGS/ISSUES ================================================================= The UV map is a bit distored around the outer edge of the round and heart pillow meshes. The heart pillow mesh has some light reflection problems along its edges. It kind of looks "puckered" in some lighting. This is most visible when using a solid texture on the mesh. ================================================================= 4. CREDITS ================================================================= Meshes and textures: by Xiamara ================================================================= 5. USAGE ================================================================= Please feel free to use these meshes and textures in your own mod. However, please mention me in the credits as the original creator of the meshes. ================================================================= 6. CONTACTS OTHER ================================================================= Please send me any comments, suggestions, bugs, questions, or anything else by sending me a Personal Message (PM) to Xiamara at the official Elderscrolls Forums: http://www.elderscrolls.com/forums/ or at the Canadian Ice forums: http://canadianice.ufrealms.net/forum2/index.php Thanks to the Morrowind and Oblivion modding community for their help and advice. Thanks to Bethesda for a great game.
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