Pjs Spell Compendium

Adds over 50 spells to the game of Oblivion, to purchase visit Phineus Jameson in the Market District, usually in front of the Mystic Empori...


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Adds over 50 spells to the game of Oblivion, to purchase visit Phineus Jameson in the Market District, usually in front of the Mystic Emporium.


-Meteor Atronachs ****NEW**** Summon a powerful atronach from they sky to fight for you. There is a chance he will not be happy that he was summoned and will treat the caster as a target as well. The higher your conjuration the greater the chance you will have complete domination of it. Low versions of this spell summon small atronachs while the master level summons a giant. Due to the powerful nature of these spells the caster must wait at least 30 seconds before casting it again

-Hand of God ****NEW**** A ball of fire falls from the night sky dealing massive damage. Slow to hit and aim but extremely powerful, the player is recommended to get out of the way. Cannot be cast indoors. Due to the powerful nature of these spells the caster must wait at least 10 seconds before casting it again

-Magic Missiles ****NEW**** Conjure up to three magical missiles that seek out targets around you to attack. Not even walls or objects can keep threm from reaching their targets. Cause large explosion on impact. The higher the players conjuration level the more missiles he can conjure with the spell

-Electrocute ****NEW**** Powerful spell that immobilizes the target in a ball of electrical energy, causing them to spasm and fly about randomly. Comes in three version, version 1 shuts off if the target receives damage, version 2 does not, and version 3 actually deals minor damage.

-Cone of Cole ****NEW**** Summon a powerful cone of cold air slowly freezes targes in front of you. Targets remeain frozen for 15 seconds and cannot be attacked.

-Dragon Breath ****NEW**** Blast of Dragons Breath that burns those poor unfortunately souls in front of you. High damage but forces the player to stand still for 3 seconds making him slightly vulnerable. Comes in three version each more powerful than the last

-Black Hole ****NEW**** Creates a miniature black hole in front of the player, slowly sucking in your opponants. Those who get completely sucked in fall from an exit hole in the sky taking falling damage. Cannot be cast indoors. Due to the extreme difficulty in summoning something so powerful, the caster must wait at least a minute before casting another.

-Meteor ****NEW**** Summon a meteor from the sky, striking the target causing damage and knockback. Higher levels of the spell cause higher damage. Cannot be cast indoors.

-Meteor Storm ****NEW**** Summon a storm of meteors to wreck havoc amongst your enemies. Cannot be cast indoors.

-Ghostly Visage ****NEW**** The caster takes on the visage of a ghost, all those attacking you will flee in terror if they get too close for the duration of the spell.

-Consume Soul ****NEW**** An evil spell that allows you to consume the soul of the target to replenish your magicka. Only works if the target is below 15% of his base health and success is dependant on the casters destruction and mysticism levels. Due to the powerful nature the caster is stuck in place unable to act for 3 seconds.

-Rapid Fire ****MAJOR UPDATE**** Casts fireballs in rapid succession like a machine gun. Great for pelting groups of people or concentrating fire on a single target. Fireballs now have a chance to stagger the enemy. Rapid Fire 2 and 3 have three fireballs at once with Rapid Fire 3 being extremely powerful. Fireballs are much stronger and the spell no longer shuts off if the player casts a spell or attacks but spell the duration has been cut in half.

-Summon Arrows of Power ****NEW**** Summons 15 arrows, these arrows cause large knockback to foes hit with them

-Summon Warhammer of Power ****NEW**** Summons a powerful warhammer that causes extreme knockback to all enemies hit with it.

-Time Stop Stop time for all those around you for 5 seconds. Great for when you get in a bind. Affected characters cannot be attacked.

-Hurricane Creates a strong wind in the direction the player is pointing for 25 seconds. All those caught have a chance every second of being blown backwards falling head over heals.

-Acid Rain **** UPDATE **** Summons acid rain that fall randomly around the player for 20 seconds that hurt everyone it touches. Cannot be summoned inside. Comes in three versions, with the acid being more powerful for the stronger spells. Minor chance of player losing health to the acid. The acid rain spell damage has been greatly increased from previous versions.

-Blizzard Summons a blizzard that slows everyone that gets caught in it. Minor damage is done as well. Cannot be summoned inside. The slowing effect has now been increased dramatically and affects everyone in range. Multiple versions with the stronger versions lasting longer.

-Earthquake Spell causes an earthquake centered on the player. All those caught in the beginning of the earthquake have a chance of falling down every second until the earthquake ends. Player has small chance of being knocked down

-Force Push **** MAJOR UPDATE **** Push those bad guys back, hurling over their feet. Now with physics! Those that resist only fall down. This spell has been greatly improved for when you are attacking non playable races such as undead, creatures or daedra. They should fall backwards far more often than being shot up into the sky, unfortunately it now works a little worse for short creatures such as mudcrabs or rats but the player shouldn't need this spell for them anyways ;)

-Force Push Circle (used to be called Battle Scream) Same as push but as a point blank spell that affects everyone around you. Great for when you are surrounded.

-Pull ****UPDATE**** Pulls the target towards you. Has a maximum distance of only 1000 feet. Great for getting those archers and mages closer! Should now work for those who were having issues before.

-Forceful Pull ****NEW**** Same as the Pull spell only with physics. Not as accurate but incapacitates the target for a couple of seconds giving the player some free shots, possibly even as the target is flying by!

-Set Force Trap ****NEW**** Drops a trap on the ground that pushes enemies backwards when they come near. Great for blocking off a doorway or narrow corridor!

-Charge ****NEW**** Allows the caster to charge quickly at the enemy causing stagger. If timed correctly, can be used with a power attack as well. Has a maximum distance

-Set Fire/Frost/Paralysis Trap Set a trap on the ground that can be triggered anybody who comes close. Fire causes a big explosion, frost causes slowing in the area, and paralysis paralyzes the first person who comes into contact for 10 seconds. Spells are on a 30 second timer so you can't place multiple traps in a row.

-Grasping Earth **** NAME CHANGE **** Manipulate the ground to reach up and grasp the targets feet, holding them in place. If the target is attacked or loses health the effect will break. Grasping Earth 2 is an area of effect spell hitting multiple targets around the player. Used to be called Quicksand and Swamp but needed to be changed since some video cards couldn't handle the clipping with the ground very well.

-Immolate ****NEW**** The caster catches on fire from within, all those who stay too close to the player for too long catch on fire receiving massive damage. Comes in two versions, one stronger than the other

-Static Shield ****SLIGHT CHANGE**** Creates a shield of static around the caster that discharges against everyone that comes close to you. The stronger the version the more often the static discharge. Now slightly stronger and without the particle effect, this should now not affect FPS so much.

-Call Lightning Calls lightning from the sky that repeatedly strikes the target. Can't be cast indoors. Multiple variations, with each hitting harder than the last.

-Star Fire **** MAJOR UPDATE **** Stars fall from the sky hitting the target in quick succession. Not very accurate but can really build up the damage if the target is slowed or immobilized. Damage has been increased and a new version has been introduced. Also changes the sky to night for the duration of the spell.

-Chill All those hit by the area of effect spell will be slowed for the duration of the spell, althouth weapon speed is not affected.

-Poison I was dissapointed that there were no poison spells to cast so I added one. Does more damage than similar desctruction spells of the same skill level but takes 30 seconds to fully affect. Starts off slow and builds up damage. Multiple variations with each dealing more damage.

-Corpe Explosion Causes all corpses in the area of the spell to explode violently causing damage to all those caught in the blast. Cannot be cast multiple times on the same corpse. Stronger variations of the spell cause more damage.

-Decoy ****NEW**** Creates a duplicate of the caster that tricks most enemies into attacking. The decoy explodes into a fireball damaging all those close upon expiring. Only works on those who consider the caster their main target, and also due to the nature of the spell the caster must wait 15 seconds before casting it again

-Swap Swaps places with the target. See someone on the otherside of the chasm? Swap places with them!

-Sprint Player runs faster for 15 seconds

-LifeTap ****UPDATE**** Convert health to magicka, the higher the version the more magicka created at the cost of more health. This spell should now work properly and should not be affected by magic resistances

-Frame Pass off your bounty to a poor helpless bystander. Guards will think he committed the crime(s) instead of you! Must be in sneak, undetected, and must have illusion and sneak above 50. The higher the characters responsibility the harder it is to pull off. Be warned, the character will almost certainly be killed, so make sure its not someone you care about ;)

-Spell Backfire ****UPDATE**** All enemies affected will receive damage everytime they cast a spell for the duration of the backfire spell. Stronger versions of the spell cause higher damage. This spell was a bit powerful before so the area of effect was greatly reduced.

-Unequip Chest Forces the target to unequip their chest armor for the duration of the spell. Only works on the more common equipment

-Flirt **** NAME CHANGE **** Makes everyone of the opposite sex stare at you no matter where you go. Truly for the most narcisstic! You also get a decent disposition boost. The staring does not affect those in conversation however. Used to be called Stunning Beauty. Also not treated as a hostile spell against the player now.

-Clone1,2,3 ****UPDATE**** Creates 1, 2 or 3 exact clones of the target, only pint sized These clones will fight the target until either the spells wears off of they or the target are killed. Slight duration increase

-Dance Forces all those caught in the blast to dance for the duration of the spell. Not very useful but a lot of fun to watch!

-Telvanni Lift Lifts the player high into the air for a short period of time. Shoots you straight up in the air but you can still press the directional buttons to move in the x and y planes. Great for getting to rooftops, towers, etc

-Bottle Rocket Shoots the target up in the sky for 10 seconds before having them plummet to the earth. Great holding spell. Does not hurt the target, and will be dispelled if they receive damage so no more giving them poison then shooting them up into the air ;)

-Fireworks Same as Bottle Rocket but as area of effect. Great for when you are surrounded as it'll give you a quick breather.

VERY IMPORTANT!!! If you have version 1.1 or earlier and you want to keep the spells already purchased with those versions you MUST rename the esp to "PJs Spell Compendium 1.0.esp" or "PJs Spells 1.0 Cheap Spells.esp" depending on which one you were using and overwrite the original mod in your data folder. I needed to rename the file to avoid confusion but unfortunately the game will think its a new mod and delete your original.

Place the three esp files, mesh folders, and textures folder into the data folder. When opening Oblivion click data and select the ESP of your choice. Cheap spells makes all spell extremely cheap and with no requirements, your character WILL be overpowered using this version. The other two mods use the same magicka for the spells but "PJ's Spell Compendium - No Requirements" makes all spells listed as novice while "PJ's Spell Compendium - Spell Requirements" gives school level requirements to each spell. DO NOT SELECT MORE THAN ONE AT THE SAME TIME! Also, make sure you uncheck and/or delete any previous versions of my mod.

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Download 'pjsspellcompendium_2.0.zip' (638KB)

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Registered 5th June 2006

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